> For the complete documentation index, see [llms.txt](https://rng-1.gitbook.io/sekaiglory/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rng-1.gitbook.io/sekaiglory/sekai-glory-gameplay/abilities.md).

# Abilities

<table><thead><tr><th width="120">Name</th><th width="73" align="center">Symbol</th><th width="111" align="center">Archetype</th><th width="302">Ability Description</th><th width="99">Phase</th></tr></thead><tbody><tr><td>Protector</td><td align="center"><img src="/files/jvSHD18KD45adPqwAtSs" alt="" data-size="line"></td><td align="center">Tank</td><td>When attacked, give <a data-footnote-ref href="#user-content-fn-1">Status Immune</a> to other ally units.</td><td>on hit taken</td></tr><tr><td>Fortified</td><td align="center"><img src="/files/eNefjuqFKkVC7hqhun4T" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, <mark style="color:green;">+20%</mark> DEF.</td><td>on game start</td></tr><tr><td>Massive</td><td align="center"><img src="/files/WMDUKqX6jCfphtxYRm8e" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, <mark style="color:green;">+20%</mark> HP.</td><td>on game start</td></tr><tr><td>Taunt</td><td align="center"><img src="/files/GmXTOBwOeO63YVbf2Fzn" alt="" data-size="line"></td><td align="center">Tank</td><td>This unit is the target of enemies' first attack each turn; temporarily <mark style="color:red;">-30%</mark> DEF when attacked.</td><td>on before battle</td></tr><tr><td>Jugger</td><td align="center"><img src="/files/lUPtsLxc7gCj15mDxoyh" alt="" data-size="line"></td><td align="center">Tank</td><td>On attack, deal 20% of this unit's DEF as extra DMG.</td><td>modifier</td></tr><tr><td>Bodyslam</td><td align="center"><img src="/files/UINl5taw65yMOp3S4NPL" alt="" data-size="line"></td><td align="center">Tank</td><td>If this unit's DEF is ≤100, <a data-footnote-ref href="#user-content-fn-2">Stun</a> attacked units for 1 turn. If this unit's DEF is ≥101, <a data-footnote-ref href="#user-content-fn-2">Stun</a> attacked units for 2 turns.</td><td>on after battle (30%)</td></tr><tr><td>Thornmail</td><td align="center"><img src="/files/7EWBllxhJCHWgGawUxf3" alt="" data-size="line"></td><td align="center">Tank</td><td>When attacked, attack back.</td><td>on hit taken (50%)</td></tr><tr><td>Aegis</td><td align="center"><img src="/files/Kx2VtcbMquPtxNyEgmSw" alt="" data-size="line"></td><td align="center">Tank</td><td>Ignore the next attack.</td><td>modifier (25%)</td></tr><tr><td>One for All</td><td align="center"><img src="/files/nB8sbDCoZOX8q24R3omk" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, your team’s HP and DEF are evenly shared. If your units' HPs are &#x3C;600, each unit gains <mark style="color:green;">+10%</mark> max HP.</td><td>on game start</td></tr><tr><td>Iron Will</td><td align="center"><img src="/files/u1H38equ8xQ8Pq70Tau2" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, this unit gains a <a data-footnote-ref href="#user-content-fn-1">Status Immune</a> buff for 5 turns.</td><td>on game start</td></tr><tr><td>Enforcer</td><td align="center"><img src="/files/nOSselc2iOmBVAsZFLyq" alt="" data-size="line"></td><td align="center">DPS</td><td>On game start, <mark style="color:green;">+15%</mark> PWR.</td><td>on game start</td></tr><tr><td>Pierce</td><td align="center"><img src="/files/Huo1qRtJbtLiXFtu422m" alt="" data-size="line"></td><td align="center">DPS</td><td>This unit ignores targeted unit's DEF.</td><td>modifier (80%)</td></tr><tr><td>Glass Cannon</td><td align="center"><img src="/files/UDwFlEfxELdZUNyBl8Oq" alt="" data-size="line"></td><td align="center">DPS</td><td>On game start, <mark style="color:green;">+20%</mark> PWR, <mark style="color:red;">-15%</mark> DEF.</td><td>on game start</td></tr><tr><td>Heavy Hitter</td><td align="center"><img src="/files/hI7iMdZiEVcQ38Fm6LUh" alt="" data-size="line"></td><td align="center">DPS</td><td>On game start, <mark style="color:green;">+30%</mark> PWR, <mark style="color:red;">-7.5%</mark> SPD.</td><td>on game start</td></tr><tr><td>Crit</td><td align="center"><img src="/files/kr51FGyeUPmK6TuTvW34" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+60%</mark> DMG.</td><td>modifier (12%)</td></tr><tr><td>Lifesteal</td><td align="center"><img src="/files/qOtqekZzLCGh6vT47hJf" alt="" data-size="line"></td><td align="center">DPS</td><td>Heal for 33% of DMG dealt.</td><td>on after battle (80%)</td></tr><tr><td>Berserk</td><td align="center"><img src="/files/5TOCHXcJNYfocwsePn60" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+25%</mark> DMG when you are below 50% HP.</td><td>modifier</td></tr><tr><td>Anticipate</td><td align="center"><img src="/files/XN3MLylWMCFAjXhzE7JL" alt="" data-size="line"></td><td align="center">DPS</td><td>Always target the enemy with the highest base SPD.</td><td>on before battle</td></tr><tr><td>Confident</td><td align="center"><img src="/files/c5VgZsFOsRVprifaxvKM" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+25%</mark> DMG when you are above 50% HP.</td><td>modifier</td></tr><tr><td>Dual Wielder</td><td align="center"><img src="/files/yMhi8nznCbpg93tEIYiS" alt="" data-size="line"></td><td align="center">DPS</td><td>Attack 2 units for 65% DMG each.</td><td>on before battle</td></tr><tr><td>Ricochet</td><td align="center"><img src="/files/KvwVJEz03vqUofZQrP3p" alt="" data-size="line"></td><td align="center">DPS</td><td>Attack 2 units for 75% DMG each.</td><td>on before battle</td></tr><tr><td>Crescendo</td><td align="center"><img src="/files/3yu9oHMHF4Hof3VLIM9Y" alt="" data-size="line"></td><td align="center">DPS</td><td>At start of this unit's turn, <mark style="color:green;">+5%</mark> PWR.</td><td>on after battle</td></tr><tr><td>Echo</td><td align="center"><img src="/files/KevsHGxNTJHDnJqIjekg" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+70%</mark> DMG if this unit has targeted attacked unit on its previous turn.</td><td>modifier</td></tr><tr><td>Hinder</td><td align="center"><img src="/files/ueHjrZCsc2XYE7tuqWMP" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-3">SPD Down</a> to attacked units for 2 turns.</td><td>on after battle<br>(80%)</td></tr><tr><td>Paralyze</td><td align="center"><img src="/files/BqGs8083Jp0kDEOkQjva" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-2">Stun</a> to attacked units for 1 turn.</td><td>on after battle (50%)</td></tr><tr><td>Hypnosis</td><td align="center"><img src="/files/OKSWok4VPrBMVK86luad" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-4">Sleep</a> to attacked units for 2 turns.</td><td>on after battle (50%)</td></tr><tr><td>Sabotage</td><td align="center"><img src="/files/Vc3yyEhqaZpvuRkpN6fq" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-5">Heal Reduction</a> to attacked units for 4 turns.</td><td>on after battle (50%)</td></tr><tr><td>Dampen</td><td align="center"><img src="/files/KNdNZhgHkIqUaSEwdOZA" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-6">PWR Down</a> to attacked units for 2 turns.</td><td>on after battle (50%)</td></tr><tr><td>Mind Control</td><td align="center"><img src="/files/GpaZorW3YmvHoEZTyEbp" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-7">Confusion</a> to attacked units for 2 turns.</td><td>on after battle (40%)</td></tr><tr><td>Silence</td><td align="center"><img src="/files/aYYEzqbbN7pV9YQsrN1p" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-8">Silence</a> to attacked units for 2 turns.</td><td>on after battle (50%)</td></tr><tr><td>Invigorate</td><td align="center"><img src="/files/iB86Hc6X9sk8BlUkDzpN" alt="" data-size="line"></td><td align="center">Support</td><td>After an attack, give a <mark style="color:green;">+8%</mark> SPD buff for 2 turns to all allies.</td><td>on after battle (60%)</td></tr><tr><td>Amplify</td><td align="center"><img src="/files/zGsxLFntUyTwBnXfp4A7" alt="" data-size="line"></td><td align="center">Support</td><td>After an attack, give a <mark style="color:green;">+12%</mark> PWR buff for 2 turns to all allies.</td><td>on after battle (60%)</td></tr><tr><td>Harmonize</td><td align="center"><img src="/files/wpcLJn9WWJcL3zkqEFgj" alt="" data-size="line"></td><td align="center">Support</td><td>On game start, <mark style="color:green;">+10%</mark> HP, <mark style="color:green;">+10%</mark> PWR, <mark style="color:green;">+10%</mark> DEF to all allies.</td><td>on game start</td></tr><tr><td>Sanctuary</td><td align="center"><img src="/files/UwzQfQik0ayL4jj1Bbao" alt="" data-size="line"></td><td align="center">Support</td><td>After an attack, apply <a data-footnote-ref href="#user-content-fn-9">Heal Improvement</a> for 3 turns to all allies.</td><td>on after battle (70%)</td></tr><tr><td>Chronoshift</td><td align="center"><img src="/files/kg7sbnKJuwRoBxzSP0I1" alt="" data-size="line"></td><td align="center">Support</td><td>At end of this unit's turn, your highest PWR unit will also make an attack.</td><td>on after battle (50%)</td></tr><tr><td>Prowler</td><td align="center"><img src="/files/Ai3FlW2QOjstfb7ittBu" alt="" data-size="line"></td><td align="center">Assassin</td><td>Always target the enemy with the lowest current HP.</td><td>on before battle</td></tr><tr><td>Swift</td><td align="center"><img src="/files/n0vLLFAt9K8JewdAaXRN" alt="" data-size="line"></td><td align="center">Assassin</td><td>On game start, <mark style="color:green;">+15%</mark> SPD.</td><td>on game start</td></tr><tr><td>Lethal</td><td align="center"><img src="/files/wcGQP5jB3KMGqRu8DUfA" alt="" data-size="line"></td><td align="center">Assassin</td><td>After an attack, if targeted unit has &#x3C;15% HP, immediately kill that unit.</td><td>on after battle</td></tr><tr><td>Double Attack</td><td align="center"><img src="/files/bGvTOkie20mV2bG1mqUr" alt="" data-size="line"></td><td align="center">Assassin</td><td>This unit attacks twice.</td><td>on after battle (30%)</td></tr><tr><td>Bloodthirsty</td><td align="center"><img src="/files/Ezi1BDzfEiummRhLXgAV" alt="" data-size="line"></td><td align="center">Assassin</td><td>Deal <mark style="color:green;">+25%</mark> DMG if any enemy units are &#x3C;50% HP.</td><td>Modifier</td></tr><tr><td>Relentless</td><td align="center"><img src="/files/oySCrIpEeiGe0Ql70aua" alt="" data-size="line"></td><td align="center">Assassin</td><td>When an enemy unit dies, <mark style="color:green;">+9</mark> SPD.</td><td>on after battle</td></tr><tr><td>Perfect Tempo</td><td align="center"><img src="/files/dUvxcklkOz6IJ67zMWWD" alt="" data-size="line"></td><td align="center">Assassin</td><td>At start of this unit's turn, <mark style="color:green;">+2</mark> SPD.</td><td>on after battle</td></tr><tr><td>Heal</td><td align="center"><img src="/files/Cr9xTNW9jsFYKvaz3j2P" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal the ally with lowest % HP by 70% of this unit's PWR.</td><td>on after battle (70%)</td></tr><tr><td>Area Heal</td><td align="center"><img src="/files/MIC29D3Ipc0jFoM3b7Zl" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal all allies by 60% of this unit's PWR.</td><td>on after battle (50%)</td></tr><tr><td>Radiant</td><td align="center"><img src="/files/Nwe0GtmbCuFeafj00Fnx" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal itself by 60% of its PWR.</td><td>on after battle</td></tr><tr><td>Purify</td><td align="center"><img src="/files/3szWK4eR0tlT0klMXtgP" alt="" data-size="line"></td><td align="center">Light Magic</td><td>Remove all debuffs on a unit when they are healed.</td><td>on after battle (70%)</td></tr><tr><td>Crit Heal</td><td align="center"><img src="/files/yXwyJGBppr2537kCa8gf" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal the ally with lowest % HP to full HP.</td><td>on after battle (10%)</td></tr><tr><td>Healing Essence</td><td align="center"><img src="/files/o3rDRUzhWwNesICBkxIL" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit’s turn, apply <a data-footnote-ref href="#user-content-fn-10">Heal Aura</a> on 2 ally units for 2 turns.</td><td>on after battle (60%)</td></tr><tr><td>Healing Shower</td><td align="center"><img src="/files/rCuWNFsBFxXISpHmpU2o" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At start of this unit’s turn, heal all allies by 10% of their max HP and remove 1 debuff on each ally unit.</td><td>on after battle (50%)</td></tr><tr><td>Revitalize</td><td align="center"><img src="/files/joaF3FcjSf2qefUjzDQC" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal the ally with lowest % HP by 100% of this unit's PWR and apply <a data-footnote-ref href="#user-content-fn-10">Heal Aura</a> on the unit for 3 turns.</td><td>on after battle (60%)</td></tr><tr><td>Divine Grace</td><td align="center"><img src="/files/5aNiZYNQa688nt17Wzl2" alt="" data-size="line"></td><td align="center">Light Magic</td><td>Once per battle, when this unit is attacked, revive a random ally to 35% HP. If unsuccessful, when this unit dies for the first time, revive a random ally to 35% HP.</td><td>on death</td></tr><tr><td>Frostbite</td><td align="center"><img src="/files/QSNbMFOfvnP8ye8AgtYq" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-11">Frost</a> to attacked units for 3 turns.</td><td>on after battle (60%)</td></tr><tr><td>Coldblooded</td><td align="center"><img src="/files/06zSymk8qaDYuGWyC5IF" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Deal <mark style="color:green;">+70%</mark> DMG if targeted unit is <a data-footnote-ref href="#user-content-fn-11">Frosted</a>.</td><td>modifier</td></tr><tr><td>Shatter</td><td align="center"><img src="/files/ylyCGlXAEgNzc3WaWZIL" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Ignore DEF if targeted unit is <a data-footnote-ref href="#user-content-fn-11">Frosted</a>.</td><td>modifier</td></tr><tr><td>Flash Freeze</td><td align="center"><img src="/files/NvzW3ENvaQnU3bZhqh0S" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-11">Frost</a> to attacked units for 1 turn. At end of this unit's turn, add 1 turn of <a data-footnote-ref href="#user-content-fn-11">Frost</a> to all frosted enemies.</td><td>on after battle (60%)</td></tr><tr><td>God of Ice</td><td align="center"><img src="/files/YpyJ3Mz8lRTAZ8x3Jevs" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>At end of this unit's turn, apply <a data-footnote-ref href="#user-content-fn-11">Frost</a> to all enemies for 2 turns.</td><td>on after battle (75%)</td></tr><tr><td>Ignite</td><td align="center"><img src="/files/n2lLXlsRcyEzPHhUHGjI" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-12">Burn</a> to attacked units for 3 turns.</td><td>on after battle (40%)</td></tr><tr><td>Incendiary</td><td align="center"><img src="/files/E0yjIrPyiyXvfkbDT0lg" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Deal <mark style="color:green;">+70%</mark> DMG if targeted unit is <a data-footnote-ref href="#user-content-fn-12">Burned</a>.</td><td>modifier</td></tr><tr><td>Hot Headed</td><td align="center"><img src="/files/5I71qONMVyP6xiNZeJmK" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Deal <mark style="color:green;">+80%</mark> DMG if you are <a data-footnote-ref href="#user-content-fn-12">Burned</a>.</td><td>modifier</td></tr><tr><td>Flamewalker</td><td align="center"><img src="/files/eUaNE8MH6KfhPXtaqALv" alt="" data-size="line"></td><td align="center">Fire Magic</td><td><mark style="color:green;">+50%</mark> SPD if you are <a data-footnote-ref href="#user-content-fn-12">Burned</a>.</td><td>modifier</td></tr><tr><td>Meteor Shower</td><td align="center"><img src="/files/ut2eZQSilqqYoiGNkPBF" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-12">Burn</a> to attacked units for 1 turn. At end of this unit's turn, add 1 turn of <a data-footnote-ref href="#user-content-fn-12">Burn</a> to all burned enemies.</td><td>on after battle (50%)</td></tr><tr><td>God of Fire</td><td align="center"><img src="/files/xf1WS9bIXQv4HZ1Y3nEK" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>At end of this unit's turn, apply <a data-footnote-ref href="#user-content-fn-12">Burn</a> to all enemies for 2 turns.</td><td>on after battle (75%)</td></tr><tr><td>Intoxicate</td><td align="center"><img src="/files/0h3agry4UlRQFLZJXZ7Y" alt="" data-size="line"></td><td align="center">Poison Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-13">Poison</a> to attacked units for 3 turns.</td><td>on after battle (50%)</td></tr><tr><td>Venomous</td><td align="center"><img src="/files/dDHi9HGY9EPMbyVQPVai" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>Deal <mark style="color:green;">+60%</mark> DMG if targeted unit is <a data-footnote-ref href="#user-content-fn-13">Poisoned</a>.</td><td>modifier</td></tr><tr><td>Gas Room</td><td align="center"><img src="/files/K41SGGD7te7DKRcL0CED" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-13">Poison</a> to attacked units for 1 turn. At end of this unit's turn, add 1 turn of <a data-footnote-ref href="#user-content-fn-13">Poison</a> to all poisoned enemies.</td><td>on after battle (50%)</td></tr><tr><td>Noxious Fumes</td><td align="center"><img src="/files/GC9H6Thubfw8UHws4knr" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-5">Heal Reduction</a> to enemy units when they are <a data-footnote-ref href="#user-content-fn-13">Poisoned</a>.</td><td>modifier</td></tr><tr><td>God of Poison</td><td align="center"><img src="/files/A68bVf7P55FfggQEgldt" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>At end of this unit's turn, apply <a data-footnote-ref href="#user-content-fn-13">Poison</a> to all enemies for 2 turns.</td><td>on after battle (75%)</td></tr><tr><td>Blood-bound</td><td align="center"><img src="/files/TnQ96tXdMaHUVrx5yA6e" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>When this unit dies, give a random ally <mark style="color:green;">+15%</mark> of its PWR.</td><td>on death</td></tr><tr><td>Dark Pact</td><td align="center"><img src="/files/qboYE5hsLkRUn8aDBxJC" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>When this unit dies for the first time,  <mark style="color:green;">+15%</mark> PWR to all allies.</td><td>on death</td></tr><tr><td>Shadow Strike</td><td align="center"><img src="/files/GUuEnSmSeKkKgBm6w14e" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>At start of this unit's turn, <mark style="color:red;">-5%</mark> HP, deal <mark style="color:green;">+40%</mark> DMG.</td><td>modifier</td></tr><tr><td>Power Frenzy</td><td align="center"><img src="/files/cbfaEEZ8ElrmrQn9C1iq" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>When attacked, gain <mark style="color:green;">+15%</mark> PWR.</td><td>on hit taken</td></tr><tr><td>Transfusion</td><td align="center"><img src="/files/8KYmiXGxJETvJQSr3F8H" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>At end of this unit's turn, <mark style="color:red;">-20%</mark> HP, and give <mark style="color:green;">+15%</mark> PWR to one ally.</td><td>on after battle</td></tr><tr><td>Death’s Grip</td><td align="center"><img src="/files/dzqrG9SZwChNFgxSybIe" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>Once per battle, when this unit dies, apply <a data-footnote-ref href="#user-content-fn-2">Stun</a> on all enemies for 2 turns.</td><td>on death</td></tr><tr><td>Soul Siphon</td><td align="center"><img src="/files/SAKu4VyinhwDWTix33i0" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>On attack, steal 10% of attacked unit's PWR.</td><td>on after battle (60%)</td></tr><tr><td>Bloodbath</td><td align="center"><img src="/files/dJGdEGzx9JuTc4oZir3R" alt="" data-size="line"></td><td align="center">Berserker</td><td>This unit has 7% lifesteal. On attack, it gains 7% additional lifesteal up to a total of 35% lifesteal for the rest of the battle.</td><td>on after battle (60%)</td></tr><tr><td>Bloodlust</td><td align="center"><img src="/files/63VoBqvZ5W0veh8qRYkf" alt="" data-size="line"></td><td align="center">Berserker</td><td><mark style="color:green;">+.7%</mark> PWR and <mark style="color:green;">+.2%</mark> SPD for each 1% of this unit's missing HP.</td><td>modifier</td></tr><tr><td>Tireless</td><td align="center"><img src="/files/t3aglKA548793fbntTVy" alt="" data-size="line"></td><td align="center">Berserker</td><td>This unit takes 75% reduced <a data-footnote-ref href="#user-content-fn-14">Fatigue</a> damage.</td><td>on before battle</td></tr><tr><td>Vengeance</td><td align="center"><img src="/files/YdAxblB5weG9pVOsKtb3" alt="" data-size="line"></td><td align="center">Berserker</td><td>Always target the enemy unit with the highest PWR.</td><td>on before battle</td></tr><tr><td>Shield Breaker</td><td align="center"><img src="/files/6Ji31wL0GNsaG3MckhFo" alt="" data-size="line"></td><td align="center">Berserker</td><td>On attack, permanently <mark style="color:red;">-20%</mark> DEF from targeted unit.</td><td>on after battle</td></tr><tr><td>Brush It Off</td><td align="center"><img src="/files/tghh4z54UVRPlVwPUp7S" alt="" data-size="line"></td><td align="center">Berserker</td><td>On attack, this unit heals for 50% of its PWR and cleanses all its debuffs.</td><td>on after battle (40%)</td></tr><tr><td>Crushing Blow</td><td align="center"><img src="/files/dvameGhG2AcR43Pwogum" alt="" data-size="line"></td><td align="center">Berserker</td><td>On attack, deal 15% of targeted unit's current HP as additional DMG.</td><td>on after battle (70%)</td></tr><tr><td>God of Rage</td><td align="center"><img src="/files/GwuU2q8lK474Zy1Dd39E" alt="" data-size="line"></td><td align="center">Berserker</td><td>This unit has an 8% chance to attack with double PWR. When attacked, it gains 8% additional chance.</td><td>on after battle </td></tr><tr><td>Undying</td><td align="center"><img src="/files/eJRX3OzLyJGwRUv5xTUg" alt="" data-size="line"></td><td align="center">Berserker</td><td>When this unit dies for the first time, it resurrects with 20% HP and gains <mark style="color:green;">+1000%</mark> DEF buff for 2 turns.</td><td>on death</td></tr><tr><td>Ethereal Touch</td><td align="center"><img src="/files/0OwUsDQs1zoBAvY7KPwF" alt="" data-size="line"></td><td align="center">Spirit</td><td>At start of this unit's turn, if this unit has ≥5 Spirits, remove 4 and give each enemy unit 1 turn of <a data-footnote-ref href="#user-content-fn-7">Confusion</a>.</td><td>on after battle</td></tr><tr><td>Devotion</td><td align="center"><img src="/files/iqL2Dc2dyobkak6DbYmX" alt="" data-size="line"></td><td align="center">Spirit</td><td>At start of this unit's turn, <mark style="color:red;">-15%</mark> current HP and give every unit on your team 1 Spirit. On death, give all its Spirits evenly spread to its allies.</td><td>on after battle (40%)</td></tr><tr><td>Sleepless</td><td align="center"><img src="/files/fTmbsWKGpWY8pSD6YwVz" alt="" data-size="line"></td><td align="center">Spirit</td><td>Remove a Spirit instead of taking <a data-footnote-ref href="#user-content-fn-14">Fatigue</a> damage.</td><td>on after battle (80%)</td></tr><tr><td>Unleash</td><td align="center"><img src="/files/NGQED2dijVQFAGiusQks" alt="" data-size="line"></td><td align="center">Spirit</td><td>At start of this unit's turn, if this unit has ≥3 Spirits, give a random enemy unit a debuff based on this unit's archetype for 4 turns. If the debuff is successfully given, remove 2 Spirits.</td><td>on before battle</td></tr><tr><td>Persist</td><td align="center"><img src="/files/gt6VQK6kdZZdnF2VZ3wf" alt="" data-size="line"></td><td align="center">Spirit</td><td>Add an additional turn of an existing debuff on a random enemy unit. If a turn of debuff is not added, gain 1 Spirit instead.</td><td>on after battle (60%)</td></tr><tr><td>Gift from Beyond</td><td align="center"><img src="/files/8DcBUPGKtM1Fmbf6rA3o" alt="" data-size="line"></td><td align="center">Spirit</td><td>On attack, apply a random debuff to targeted unit for 1 turn. If the debuff is successfully given, remove 1 Spirit.</td><td>on after battle (65%)</td></tr><tr><td>Premonition</td><td align="center"><img src="/files/ogLOxSt4adOB8R2gm7Tx" alt="" data-size="line"></td><td align="center">Spirit</td><td>On game start, every unit on your team gains 1 Spirit. This unit has <mark style="color:green;">+10%</mark> DEF for each Spirit on it up to <mark style="color:green;">+100%</mark> DEF.</td><td>on game start</td></tr><tr><td>Cosmic Aura</td><td align="center"><img src="/files/LJZfXTCWnYEmvPa17cOH" alt="" data-size="line"></td><td align="center">Spirit</td><td><mark style="color:green;">+10%</mark> PWR per Spirit on this unit, up to <mark style="color:green;">+70%</mark> PWR.</td><td>on before battle</td></tr><tr><td>Spirit Bomb</td><td align="center"><img src="/files/fesVlvU5bmDtYYvqT5wd" alt="" data-size="line"></td><td align="center">Spirit</td><td>When attacked by an enemy unit, remove 1 Spirit from each unit on your team. Attack for 40% PWR to all enemies and heal 40% base PWR to all allies for the first Spirit removed, and <mark style="color:green;">+15%</mark> for each Spirit removed after.</td><td>on hit taken (40%)</td></tr><tr><td>Spirit Bond</td><td align="center"><img src="/files/7YpKRKTeJ7FYOD8LUbbw" alt="" data-size="line"></td><td align="center">Spirit</td><td>At end of this unit's turn, give a random ally 1 Spirit and heal it for 15% of its total HP. Apply an additional turn of buff on a random buffed ally.</td><td>on after battle (50%)</td></tr><tr><td>Effigy</td><td align="center"><img src="/files/MUe0yAg2Q6fgRmQNQK9d" alt="" data-size="line"></td><td align="center">Spirit</td><td>On death, create an Effigy with ability Sleepless. Gain 40 * X HP, 10 * X DEF, and 0 SPD, where X is the number of Spirits on it.</td><td>on death</td></tr></tbody></table>

### Character's Passive Ability:

<table><thead><tr><th width="115">Name</th><th width="60" align="center">Symbol</th><th width="165" align="center">Characters</th><th>Description</th></tr></thead><tbody><tr><td>Spirits</td><td align="center"><img src="/files/kRsTSflTvnLHEPYRhihf" alt="" data-size="line"></td><td align="center">Sirena Yuan, Vaine Yuan, Baili Yuan</td><td>On game start and at start of turn, gain 1 Spirit.</td></tr><tr><td>Berserker's Rage</td><td align="center"><img src="/files/kVEhhPEJUrezWEB5PU9P" alt="" data-size="line"></td><td align="center">Captain Grimjaw, Lilith Bloodrose</td><td>If there are other ally Berserker units, 20% chance to deal <mark style="color:green;">+10%</mark> DMG on targeted unit or hit an ally Berserker unit.</td></tr><tr><td>Everglow</td><td align="center"><img src="/files/BIl4H4qo1tN8aD4H6lML" alt="" data-size="line"></td><td align="center">Lenore Everglow</td><td>When attacked, add a turn of each existing element on the attacker. <mark style="color:green;">+10%</mark> effectiveness of each elemental debuff per turn on enemy units.</td></tr><tr><td>Iceborn</td><td align="center"><img src="/files/f6Eqnh5u1B4TvgUxap3V" alt="" data-size="line"></td><td align="center">Ayumu</td><td>Heal 3% of max HP when this unit applies <a data-footnote-ref href="#user-content-fn-11">Frost</a> on enemy units. This unit is immune to <a data-footnote-ref href="#user-content-fn-11">Frost</a>.</td></tr><tr><td>Frostburn</td><td align="center"><img src="/files/T3UE799UA1WU0uhDGFIE" alt="" data-size="line"></td><td align="center">James</td><td>On attack, if possible, remove 2 turns of <a data-footnote-ref href="#user-content-fn-12">Burn</a> and <a data-footnote-ref href="#user-content-fn-11">Frost</a> on targeted unit, and <a data-footnote-ref href="#user-content-fn-2">Stun</a> the unit for 1 turn. If this unit is <a data-footnote-ref href="#user-content-fn-12">Burned</a>, <mark style="color:green;">+5%</mark> PWR.</td></tr><tr><td>Blessing</td><td align="center"><img src="/files/rvHIbm4XnN5KI6t25Z8r" alt="" data-size="line"></td><td align="center">Seraphiel, Descended Seraphiel, Divine Seraphiel</td><td>At start of turn, 50% chance to add 1 turn of <a data-footnote-ref href="#user-content-fn-10">Heal Aura</a> on an ally unit.</td></tr><tr><td>Rakuen</td><td align="center"><img src="/files/2NRXBv2BJL454JFDjbKW" alt="" data-size="line"></td><td align="center">Suzu Chizu</td><td>At start of turn, 50% chance to add 1 turn of <a data-footnote-ref href="#user-content-fn-9">Heal Improvement</a> on an ally unit.</td></tr></tbody></table>

[^1]: Immuned units will not receive new debuffs or negative status effects.

[^2]: Stun prevents the unit from taking any action.

[^3]: SPD Down reduces a unit's SPD by 50%.

[^4]: Sleeping units can not take any actions. When a sleeping unit is attacked, sleep is removed.

[^5]: Heal Reduction decreases heals received by affected units by 70%.

[^6]: PWR Down reduces a unit's PWR by 50%.

[^7]: Confused units have 50% chance to attack an ally unit instead of targeted enemy unit.

[^8]: Silenced units do not have access to their abilities. Artifacts are unaffected.

[^9]: Heal Improvement increases heals received by affected units by 50%.

[^10]: At end of turn, heal 5% of unit's max HP.

[^11]: Frosted reduces a unit's PWR, DEF, and SPD by 20%.

[^12]: At end of their turn, burned units take 15-35 DMG. Burns have a 40% chance to spread to other ally units each turn.

[^13]: At end of their turn, poisoned units lose 15% of their current health.

[^14]: From 20th turn of the game, units start taking increasing DMG at end of their turns due to fatigue.
