> For the complete documentation index, see [llms.txt](https://rng-1.gitbook.io/sekaiglory/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rng-1.gitbook.io/sekaiglory/sekai-glory-gameplay/abilities.md).

# Abilities

<table><thead><tr><th width="120">Name</th><th width="73" align="center">Symbol</th><th width="111" align="center">Archetype</th><th width="302">Ability Description</th><th width="99">Phase</th></tr></thead><tbody><tr><td>Protector</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FXN5JL0B7rqprwOpr6BzL%2FProtector.PNG?alt=media&amp;token=56ff279c-6649-4565-a66f-f27438ede789" alt="" data-size="line"></td><td align="center">Tank</td><td>When attacked, give <a data-footnote-ref href="#user-content-fn-1">Status Immune</a> to other ally units.</td><td>on hit taken</td></tr><tr><td>Fortified</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FA3w6ZL5O5AKGcLy6caop%2FFortified.PNG?alt=media&amp;token=02fe3c30-4c55-4692-8113-c4731d520f49" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, <mark style="color:green;">+20%</mark> DEF.</td><td>on game start</td></tr><tr><td>Massive</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fu5Nbu8QbQGGaaGYOMOuM%2FMassive.PNG?alt=media&amp;token=e8995e8f-46d3-4f09-b6ae-d0e06a0c4c27" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, <mark style="color:green;">+20%</mark> HP.</td><td>on game start</td></tr><tr><td>Taunt</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FF5oXKVSYWXder2B7iMeP%2FTaunt.PNG?alt=media&amp;token=e22654df-4dcd-4743-ad55-2611fd31fd6e" alt="" data-size="line"></td><td align="center">Tank</td><td>This unit is the target of enemies' first attack each turn; temporarily <mark style="color:red;">-30%</mark> DEF when attacked.</td><td>on before battle</td></tr><tr><td>Jugger</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FaRoBxRqniW2ZQcJpEUqF%2FJuggernaut.PNG?alt=media&amp;token=734a00c2-858f-4ec4-8cf2-60535630f1a6" alt="" data-size="line"></td><td align="center">Tank</td><td>On attack, deal 20% of this unit's DEF as extra DMG.</td><td>modifier</td></tr><tr><td>Bodyslam</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FRWmTEIfGzX08T66Ob58I%2FBody%20Slam.PNG?alt=media&amp;token=1230c3a3-deec-4b4c-bce4-ef1becbed882" alt="" data-size="line"></td><td align="center">Tank</td><td>If this unit's DEF is ≤100, <a data-footnote-ref href="#user-content-fn-2">Stun</a> attacked units for 1 turn. If this unit's DEF is ≥101, <a data-footnote-ref href="#user-content-fn-2">Stun</a> attacked units for 2 turns.</td><td>on after battle (30%)</td></tr><tr><td>Thornmail</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fx9asbVG9UneFbxZJ14OU%2FThornmail.PNG?alt=media&amp;token=dd3a3542-dc89-4536-9e33-3b6177de91f8" alt="" data-size="line"></td><td align="center">Tank</td><td>When attacked, attack back.</td><td>on hit taken (50%)</td></tr><tr><td>Aegis</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F3GBsrz66I3EjXDd8MtXZ%2FAegis.PNG?alt=media&amp;token=6c86200d-a8c2-4752-beed-30bf4c15d5fc" alt="" data-size="line"></td><td align="center">Tank</td><td>Ignore the next attack.</td><td>modifier (25%)</td></tr><tr><td>One for All</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FWH4eRQ3oi7KWsA6q2sK7%2FOne%20For%20All.PNG?alt=media&amp;token=73a721d1-c38d-4662-a2ce-0845e382a1f8" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, your team’s HP and DEF are evenly shared. If your units' HPs are &#x3C;600, each unit gains <mark style="color:green;">+10%</mark> max HP.</td><td>on game start</td></tr><tr><td>Iron Will</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fdm9HETzfwkpfMZSnCoij%2FIron%20Will.PNG?alt=media&amp;token=288bd966-d0ee-4450-bc59-c92e5827df30" alt="" data-size="line"></td><td align="center">Tank</td><td>On game start, this unit gains a <a data-footnote-ref href="#user-content-fn-1">Status Immune</a> buff for 5 turns.</td><td>on game start</td></tr><tr><td>Enforcer</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FWnj6gKdVu2IAhCyglL18%2FEnforcer.PNG?alt=media&amp;token=d19b71a9-b726-40a7-b2c4-b49c9d667705" alt="" data-size="line"></td><td align="center">DPS</td><td>On game start, <mark style="color:green;">+15%</mark> PWR.</td><td>on game start</td></tr><tr><td>Pierce</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F7Yff0YOV428MIeyCL9Wd%2FPierce.PNG?alt=media&amp;token=322da1ef-b83b-4564-a3fb-38fa31d8e841" alt="" data-size="line"></td><td align="center">DPS</td><td>This unit ignores targeted unit's DEF.</td><td>modifier (80%)</td></tr><tr><td>Glass Cannon</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FAaAHZigKazG2F3xBo6JP%2FGlass%20Canon.PNG?alt=media&amp;token=aae666c0-ce2c-4e4e-ba68-5ee6448acc54" alt="" data-size="line"></td><td align="center">DPS</td><td>On game start, <mark style="color:green;">+20%</mark> PWR, <mark style="color:red;">-15%</mark> DEF.</td><td>on game start</td></tr><tr><td>Heavy Hitter</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F15jPjbRgruOD0nHs6Fyg%2FHeavy%20Hitter.PNG?alt=media&amp;token=f2dc79cf-4a16-4b5f-a401-1b50eb430e72" alt="" data-size="line"></td><td align="center">DPS</td><td>On game start, <mark style="color:green;">+30%</mark> PWR, <mark style="color:red;">-7.5%</mark> SPD.</td><td>on game start</td></tr><tr><td>Crit</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fe5U04pxAua05NtlhlhEk%2FCrit.PNG?alt=media&amp;token=4bbb4bc0-7825-4447-a4f3-c5988943518b" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+60%</mark> DMG.</td><td>modifier (12%)</td></tr><tr><td>Lifesteal</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FnNIaDJ4yL0NGlo8hfRSv%2FLife%20Steal.PNG?alt=media&amp;token=3c3ab7dc-7c5f-460f-a64c-e2993e24b7dc" alt="" data-size="line"></td><td align="center">DPS</td><td>Heal for 33% of DMG dealt.</td><td>on after battle (80%)</td></tr><tr><td>Berserk</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FITrgUcTKlo80rrU3dpLv%2FBerserk.PNG?alt=media&amp;token=f8150943-a288-498c-9c85-b8a86b2a1efa" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+25%</mark> DMG when you are below 50% HP.</td><td>modifier</td></tr><tr><td>Anticipate</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F1hm79LUY78aLI9I17QHM%2FAnticipate.PNG?alt=media&amp;token=5750bbc1-b5cd-418a-9c3e-d40c47e951bd" alt="" data-size="line"></td><td align="center">DPS</td><td>Always target the enemy with the highest base SPD.</td><td>on before battle</td></tr><tr><td>Confident</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FSMsq9KgKpzUbaNVxZkVO%2FConfident.PNG?alt=media&amp;token=3f3d0a42-5d9a-4fc8-ae84-08b8c74a471b" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+25%</mark> DMG when you are above 50% HP.</td><td>modifier</td></tr><tr><td>Dual Wielder</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FINO91hoUsKE5jyqEnwQr%2FDual%20Wielder.PNG?alt=media&amp;token=4176b579-89e4-4c5d-830d-8d91af0e7b5f" alt="" data-size="line"></td><td align="center">DPS</td><td>Attack 2 units for 65% DMG each.</td><td>on before battle</td></tr><tr><td>Ricochet</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fwci27k8w5LFhBO7wF5lz%2FRicochet.PNG?alt=media&amp;token=3b493957-ba8e-4cd5-9bec-edac9bd433fc" alt="" data-size="line"></td><td align="center">DPS</td><td>Attack 2 units for 75% DMG each.</td><td>on before battle</td></tr><tr><td>Crescendo</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FnIZ0IZwYzEHHshGnHl50%2FCrescendo.PNG?alt=media&amp;token=48ec2911-0ba5-4d0d-a576-ac4ec6659878" alt="" data-size="line"></td><td align="center">DPS</td><td>At start of this unit's turn, <mark style="color:green;">+5%</mark> PWR.</td><td>on after battle</td></tr><tr><td>Echo</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FrnsBH61y8sk4gXdwoG8Z%2Fnew%20echo.png?alt=media&amp;token=8c69b25a-8019-481c-86d8-567d0a08bb40" alt="" data-size="line"></td><td align="center">DPS</td><td>Deal <mark style="color:green;">+70%</mark> DMG if this unit has targeted attacked unit on its previous turn.</td><td>modifier</td></tr><tr><td>Hinder</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FlkAZfF51zXHBd2tWIQYp%2FHinder.PNG?alt=media&amp;token=40945276-0fdb-400d-ba96-2053e6978f2e" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-3">SPD Down</a> to attacked units for 2 turns.</td><td>on after battle<br>(80%)</td></tr><tr><td>Paralyze</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FLfzTRzLZUG8aomi5YsKi%2FParalyze.PNG?alt=media&amp;token=2ad8cb37-5fea-4fce-a9b8-9a74e3daef5b" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-2">Stun</a> to attacked units for 1 turn.</td><td>on after battle (50%)</td></tr><tr><td>Hypnosis</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FXCFrbqEWr0ZFz8Dqp9rO%2FHypnosis.PNG?alt=media&amp;token=f7040d0d-8319-4eaf-beb2-1f55797c41d6" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-4">Sleep</a> to attacked units for 2 turns.</td><td>on after battle (50%)</td></tr><tr><td>Sabotage</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fo7Fw5scA2U2EZrXSn5Ia%2FSabotage.PNG?alt=media&amp;token=0869c773-a35f-40c3-9721-cc5f27ab74a9" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-5">Heal Reduction</a> to attacked units for 4 turns.</td><td>on after battle (50%)</td></tr><tr><td>Dampen</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F3d1SGrxEIHdEKWbYzjHl%2FDampen.PNG?alt=media&amp;token=f7885f23-5b06-479d-9a3f-47b9a0c650e2" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-6">PWR Down</a> to attacked units for 2 turns.</td><td>on after battle (50%)</td></tr><tr><td>Mind Control</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fx8dY24e9wIIVphSjdbq7%2FMind%20Control.PNG?alt=media&amp;token=2977f105-cef0-4603-9ddb-adb569506496" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-7">Confusion</a> to attacked units for 2 turns.</td><td>on after battle (40%)</td></tr><tr><td>Silence</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FFeOW58bRCYG3TDvITwII%2FSilence.PNG?alt=media&amp;token=d86ffb6b-88ee-496a-b118-ab873de2da8d" alt="" data-size="line"></td><td align="center">CC</td><td>Apply <a data-footnote-ref href="#user-content-fn-8">Silence</a> to attacked units for 2 turns.</td><td>on after battle (50%)</td></tr><tr><td>Invigorate</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F2dLLvNwiqX01RJA5dPlg%2FInvigorate.PNG?alt=media&amp;token=cb2fc954-e880-40e1-8b0f-688d699385a3" alt="" data-size="line"></td><td align="center">Support</td><td>After an attack, give a <mark style="color:green;">+8%</mark> SPD buff for 2 turns to all allies.</td><td>on after battle (60%)</td></tr><tr><td>Amplify</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FlhdkcAmiwzIBVyZPTbaE%2FAmplify.PNG?alt=media&amp;token=c3ec0470-e48d-4925-a750-8e1edd2e4822" alt="" data-size="line"></td><td align="center">Support</td><td>After an attack, give a <mark style="color:green;">+12%</mark> PWR buff for 2 turns to all allies.</td><td>on after battle (60%)</td></tr><tr><td>Harmonize</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FUWBc5cpjaETd44jHYxkF%2FHarmonize.PNG?alt=media&amp;token=a7472262-f75a-4973-9206-e16f560a9e03" alt="" data-size="line"></td><td align="center">Support</td><td>On game start, <mark style="color:green;">+10%</mark> HP, <mark style="color:green;">+10%</mark> PWR, <mark style="color:green;">+10%</mark> DEF to all allies.</td><td>on game start</td></tr><tr><td>Sanctuary</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FHqlprtTYLCXTZQS1A0Np%2FSanctuary.PNG?alt=media&amp;token=d3dd9c77-64e7-4127-96e7-8324d7a01ef6" alt="" data-size="line"></td><td align="center">Support</td><td>After an attack, apply <a data-footnote-ref href="#user-content-fn-9">Heal Improvement</a> for 3 turns to all allies.</td><td>on after battle (70%)</td></tr><tr><td>Chronoshift</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FIR76LdhRaTTukUw6TVPV%2FChrono%20Shift.PNG?alt=media&amp;token=f97d22e7-6c1e-4641-9935-96ac1be61192" alt="" data-size="line"></td><td align="center">Support</td><td>At end of this unit's turn, your highest PWR unit will also make an attack.</td><td>on after battle (50%)</td></tr><tr><td>Prowler</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FEFPof7Y7zTJaducjLc5L%2FProwler.PNG?alt=media&amp;token=94cfeaa4-b7fd-4456-92aa-e6e742253274" alt="" data-size="line"></td><td align="center">Assassin</td><td>Always target the enemy with the lowest current HP.</td><td>on before battle</td></tr><tr><td>Swift</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FOQuj04mPXrIGaavEN0rB%2FSwift.PNG?alt=media&amp;token=afa3c203-ca24-4c78-8e36-14ddb682f437" alt="" data-size="line"></td><td align="center">Assassin</td><td>On game start, <mark style="color:green;">+15%</mark> SPD.</td><td>on game start</td></tr><tr><td>Lethal</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FPphRO5oDC75iecBpHSV0%2FLethal.PNG?alt=media&amp;token=c64ad1cd-46e0-4aaa-b2ef-21fa9381c05c" alt="" data-size="line"></td><td align="center">Assassin</td><td>After an attack, if targeted unit has &#x3C;15% HP, immediately kill that unit.</td><td>on after battle</td></tr><tr><td>Double Attack</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FmB0xITEzT94XNWNjGqx6%2FDouble%20Attack.PNG?alt=media&amp;token=f0de2b39-fc51-48a0-9b8a-78c7469b3dda" alt="" data-size="line"></td><td align="center">Assassin</td><td>This unit attacks twice.</td><td>on after battle (30%)</td></tr><tr><td>Bloodthirsty</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FnGVKqvSv1Uh67Ulq7V75%2FBlood%20thirsty.PNG?alt=media&amp;token=2adb0f7d-0e95-4b6e-ab2c-3e5d455133d4" alt="" data-size="line"></td><td align="center">Assassin</td><td>Deal <mark style="color:green;">+25%</mark> DMG if any enemy units are &#x3C;50% HP.</td><td>Modifier</td></tr><tr><td>Relentless</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FSuVTxB2iKimqS2cT1xX7%2FRelentless.PNG?alt=media&amp;token=c8e12ea9-642b-408e-b9e9-cd810f1cb3f7" alt="" data-size="line"></td><td align="center">Assassin</td><td>When an enemy unit dies, <mark style="color:green;">+9</mark> SPD.</td><td>on after battle</td></tr><tr><td>Perfect Tempo</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fk8OA9l6ix7hNNeM1zqvT%2FPerfect%20Tempo.PNG?alt=media&amp;token=eb77e943-544c-4377-a896-a3dee64a9c2c" alt="" data-size="line"></td><td align="center">Assassin</td><td>At start of this unit's turn, <mark style="color:green;">+2</mark> SPD.</td><td>on after battle</td></tr><tr><td>Heal</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fo4RNEVjIf0i3K1jmfvW1%2FHeal.PNG?alt=media&amp;token=5173823a-7bbe-441b-bbb9-7b3e8076622b" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal the ally with lowest % HP by 70% of this unit's PWR.</td><td>on after battle (70%)</td></tr><tr><td>Area Heal</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F5BxTnBNdE3I7nFqZs9ax%2FArea%20Heal.PNG?alt=media&amp;token=153d0c4b-e97a-4bf8-a27b-ac21d2e963c3" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal all allies by 60% of this unit's PWR.</td><td>on after battle (50%)</td></tr><tr><td>Radiant</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FDLbQQYCNLmbWjg80lW4J%2FRadiant.PNG?alt=media&amp;token=8b74f1e2-559c-45dc-9b02-a91330ec2342" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal itself by 60% of its PWR.</td><td>on after battle</td></tr><tr><td>Purify</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FBjgNZdN1mTC1v3anHrGV%2FPurify.PNG?alt=media&amp;token=54f3dc47-c734-47f4-bade-ea9f793b9b6b" alt="" data-size="line"></td><td align="center">Light Magic</td><td>Remove all debuffs on a unit when they are healed.</td><td>on after battle (70%)</td></tr><tr><td>Crit Heal</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FcCsLza0k5l12ULrwbDFV%2FCrit%20Heal.PNG?alt=media&amp;token=683887ab-e86e-4435-b218-37ffeb1e3ad3" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal the ally with lowest % HP to full HP.</td><td>on after battle (10%)</td></tr><tr><td>Healing Essence</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FOeJYimJFMO9kQ17SMHdD%2FHealing%20Aura.png?alt=media&amp;token=5b7f878d-00ae-434f-9f85-e02df3f855ee" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit’s turn, apply <a data-footnote-ref href="#user-content-fn-10">Heal Aura</a> on 2 ally units for 2 turns.</td><td>on after battle (60%)</td></tr><tr><td>Healing Shower</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FlYB3fxFyyeHL3MhN3Ehq%2FHealing%20Shower.png?alt=media&amp;token=657c0141-8571-4e82-add3-176e3d9eab7a" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At start of this unit’s turn, heal all allies by 10% of their max HP and remove 1 debuff on each ally unit.</td><td>on after battle (50%)</td></tr><tr><td>Revitalize</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FL81KeJSXhsSNtVFCw5Fg%2FRevitalize.png?alt=media&amp;token=08334019-0eb2-4733-a116-4515dfda98cc" alt="" data-size="line"></td><td align="center">Light Magic</td><td>At end of this unit's turn, heal the ally with lowest % HP by 100% of this unit's PWR and apply <a data-footnote-ref href="#user-content-fn-10">Heal Aura</a> on the unit for 3 turns.</td><td>on after battle (60%)</td></tr><tr><td>Divine Grace</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FIAnhrHJ1hdoEBqWkI4AV%2FDivine%20Grace.PNG?alt=media&amp;token=1eb85dc2-ffd4-4793-a928-58f7055bcb1c" alt="" data-size="line"></td><td align="center">Light Magic</td><td>Once per battle, when this unit is attacked, revive a random ally to 35% HP. If unsuccessful, when this unit dies for the first time, revive a random ally to 35% HP.</td><td>on death</td></tr><tr><td>Frostbite</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fo5QdEjo7gX7gLSvO7ArA%2FFrostbite.PNG?alt=media&amp;token=f315af1c-2cd3-4b68-9f34-27ee6057bff8" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-11">Frost</a> to attacked units for 3 turns.</td><td>on after battle (60%)</td></tr><tr><td>Coldblooded</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FQQRWLSVnRlHYFKXb3yIW%2FCold%20Blooded.PNG?alt=media&amp;token=a6f824e0-8a68-493d-b312-7d2f34d74f60" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Deal <mark style="color:green;">+70%</mark> DMG if targeted unit is <a data-footnote-ref href="#user-content-fn-11">Frosted</a>.</td><td>modifier</td></tr><tr><td>Shatter</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F9psD0GLmmSO4dswkmEux%2FShatter.PNG?alt=media&amp;token=f700aa53-70cf-4ceb-9274-a506c0c38960" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Ignore DEF if targeted unit is <a data-footnote-ref href="#user-content-fn-11">Frosted</a>.</td><td>modifier</td></tr><tr><td>Flash Freeze</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FfhDXPeR9jk1wRH8Jqdly%2FFlash%20Freeze.PNG?alt=media&amp;token=f7e79350-1bf4-4899-a0c8-8a32b2250b1f" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-11">Frost</a> to attacked units for 1 turn. At end of this unit's turn, add 1 turn of <a data-footnote-ref href="#user-content-fn-11">Frost</a> to all frosted enemies.</td><td>on after battle (60%)</td></tr><tr><td>God of Ice</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fw2f1AA7se2izsfu1KOHS%2FGod%20of%20Ice.PNG?alt=media&amp;token=922bee50-685a-4350-bb1f-649f12f9f57e" alt="" data-size="line"></td><td align="center">Ice Magic</td><td>At end of this unit's turn, apply <a data-footnote-ref href="#user-content-fn-11">Frost</a> to all enemies for 2 turns.</td><td>on after battle (75%)</td></tr><tr><td>Ignite</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FhD9uH7fevbJy4sgf9WNZ%2FIgnite.PNG?alt=media&amp;token=93a2a9a4-94bf-4383-b76f-7697364ff74a" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-12">Burn</a> to attacked units for 3 turns.</td><td>on after battle (40%)</td></tr><tr><td>Incendiary</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FNswI8OqqcJakW3j6uuPC%2FIncendiary.PNG?alt=media&amp;token=4833a0e0-9a54-46f6-921d-1b78dd45fe52" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Deal <mark style="color:green;">+70%</mark> DMG if targeted unit is <a data-footnote-ref href="#user-content-fn-12">Burned</a>.</td><td>modifier</td></tr><tr><td>Hot Headed</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FqVroZISJAqKIPe625GlH%2FHot%20Headed.PNG?alt=media&amp;token=51c92925-0ff7-4f57-9f75-3046ee2c0f3e" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Deal <mark style="color:green;">+80%</mark> DMG if you are <a data-footnote-ref href="#user-content-fn-12">Burned</a>.</td><td>modifier</td></tr><tr><td>Flamewalker</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F6UfYI2JDxfZTsgiar3gR%2FFlame%20Walker.PNG?alt=media&amp;token=f2261a3a-fb8b-43af-9480-689411c506df" alt="" data-size="line"></td><td align="center">Fire Magic</td><td><mark style="color:green;">+50%</mark> SPD if you are <a data-footnote-ref href="#user-content-fn-12">Burned</a>.</td><td>modifier</td></tr><tr><td>Meteor Shower</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fq8W1rH9bGKL8qrlaSlqZ%2FMeteor%20Shower.PNG?alt=media&amp;token=dd174b8e-45a8-49f6-9889-3b076cc6dd40" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-12">Burn</a> to attacked units for 1 turn. At end of this unit's turn, add 1 turn of <a data-footnote-ref href="#user-content-fn-12">Burn</a> to all burned enemies.</td><td>on after battle (50%)</td></tr><tr><td>God of Fire</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fjuo0Wyz8MVqrXIYWNI26%2FGod%20of%20Fire.PNG?alt=media&amp;token=03ceb383-a597-4e98-a938-4e5822c6521f" alt="" data-size="line"></td><td align="center">Fire Magic</td><td>At end of this unit's turn, apply <a data-footnote-ref href="#user-content-fn-12">Burn</a> to all enemies for 2 turns.</td><td>on after battle (75%)</td></tr><tr><td>Intoxicate</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fif6GvUgJj1csqla2cH2u%2FIntoxicate.PNG?alt=media&amp;token=77aeaa26-f3d9-4074-9501-4715dc1d3c13" alt="" data-size="line"></td><td align="center">Poison Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-13">Poison</a> to attacked units for 3 turns.</td><td>on after battle (50%)</td></tr><tr><td>Venomous</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Ffe4Iuq7Cjn3uvJiROdXy%2FVenomous.PNG?alt=media&amp;token=7e2b8d75-7c52-4ddb-b324-3e8232b59514" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>Deal <mark style="color:green;">+60%</mark> DMG if targeted unit is <a data-footnote-ref href="#user-content-fn-13">Poisoned</a>.</td><td>modifier</td></tr><tr><td>Gas Room</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FO4orj4f4JQ2eiEKrZlMF%2FGas%20Room.png?alt=media&amp;token=236c0111-53e4-4f8b-82ef-66b5fc60eaad" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-13">Poison</a> to attacked units for 1 turn. At end of this unit's turn, add 1 turn of <a data-footnote-ref href="#user-content-fn-13">Poison</a> to all poisoned enemies.</td><td>on after battle (50%)</td></tr><tr><td>Noxious Fumes</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F3HeO5nmhBUGASJGwkRLR%2FNoxious%20Fumes.PNG?alt=media&amp;token=f2c63686-cd83-43a2-aaa4-f09d55316056" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>Apply <a data-footnote-ref href="#user-content-fn-5">Heal Reduction</a> to enemy units when they are <a data-footnote-ref href="#user-content-fn-13">Poisoned</a>.</td><td>modifier</td></tr><tr><td>God of Poison</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F1EJWlAepbniE0qRLOOZi%2FGod%20of%20Poison.PNG?alt=media&amp;token=42f311cb-ddc2-44a4-bd2e-542c1ca3ea53" alt="" data-size="line"></td><td align="center">Poison  Magic</td><td>At end of this unit's turn, apply <a data-footnote-ref href="#user-content-fn-13">Poison</a> to all enemies for 2 turns.</td><td>on after battle (75%)</td></tr><tr><td>Blood-bound</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FmHmszD9U4bkAl0YlsVR1%2FBloodbound.PNG?alt=media&amp;token=cd2eeb3c-8021-492a-82f0-287283f2745b" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>When this unit dies, give a random ally <mark style="color:green;">+15%</mark> of its PWR.</td><td>on death</td></tr><tr><td>Dark Pact</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FUWhHd0Gm3fVqB2xWo0lV%2FDark%20Pact.PNG?alt=media&amp;token=64f04fd8-d2d0-41b7-b918-973e902b8121" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>When this unit dies for the first time,  <mark style="color:green;">+15%</mark> PWR to all allies.</td><td>on death</td></tr><tr><td>Shadow Strike</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FAWOvsUpIVFQ97eOXPY8b%2FShadow%20Strike.PNG?alt=media&amp;token=8c27219f-309e-4b5a-b1cd-3cc3bf700eba" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>At start of this unit's turn, <mark style="color:red;">-5%</mark> HP, deal <mark style="color:green;">+40%</mark> DMG.</td><td>modifier</td></tr><tr><td>Power Frenzy</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F5HXN8AIpkzfRCeqdR7YL%2FPower%20Frenzy.PNG?alt=media&amp;token=2b8f9a0d-136f-4727-ab0f-923cf8ad73c1" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>When attacked, gain <mark style="color:green;">+15%</mark> PWR.</td><td>on hit taken</td></tr><tr><td>Transfusion</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FptFUEEq9WzNYJrGDspQx%2FTransfusion.PNG?alt=media&amp;token=becc8c1a-1ecb-440e-b2ec-47dded6b5ecf" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>At end of this unit's turn, <mark style="color:red;">-20%</mark> HP, and give <mark style="color:green;">+15%</mark> PWR to one ally.</td><td>on after battle</td></tr><tr><td>Death’s Grip</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FVnQ8NIC3FxoIzlSCMpLU%2FDeath%20Grip.PNG?alt=media&amp;token=dddf564d-7e0d-4377-8feb-beec72e6b937" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>Once per battle, when this unit dies, apply <a data-footnote-ref href="#user-content-fn-2">Stun</a> on all enemies for 2 turns.</td><td>on death</td></tr><tr><td>Soul Siphon</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F0XtlqXveaxlWC59xNgjn%2FSoul%20Siphon.PNG?alt=media&amp;token=906ef31b-1abb-4d0a-923c-de54238ca325" alt="" data-size="line"></td><td align="center">Dark Magic</td><td>On attack, steal 10% of attacked unit's PWR.</td><td>on after battle (60%)</td></tr><tr><td>Bloodbath</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FGF5H3gCK12FwB5hLVs89%2FBloodbath.PNG?alt=media&amp;token=2c185118-e273-4020-b0ad-74b8d270551e" alt="" data-size="line"></td><td align="center">Berserker</td><td>This unit has 7% lifesteal. On attack, it gains 7% additional lifesteal up to a total of 35% lifesteal for the rest of the battle.</td><td>on after battle (60%)</td></tr><tr><td>Bloodlust</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F9DB8GMiRQy9Yp6oX6eTm%2FBloodlust.PNG?alt=media&amp;token=067cb486-e9fe-43f5-bf92-9960f74d9a1d" alt="" data-size="line"></td><td align="center">Berserker</td><td><mark style="color:green;">+.7%</mark> PWR and <mark style="color:green;">+.2%</mark> SPD for each 1% of this unit's missing HP.</td><td>modifier</td></tr><tr><td>Tireless</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FqxacdJcnITBdZW6JmCpB%2FTireless.PNG?alt=media&amp;token=f2b0535b-da70-4509-b765-20e042495eec" alt="" data-size="line"></td><td align="center">Berserker</td><td>This unit takes 75% reduced <a data-footnote-ref href="#user-content-fn-14">Fatigue</a> damage.</td><td>on before battle</td></tr><tr><td>Vengeance</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F9zd3BjswV5Xc90IMaWRr%2FVengeance.PNG?alt=media&amp;token=024c7b9c-4f14-465d-b569-cc62ca8ce046" alt="" data-size="line"></td><td align="center">Berserker</td><td>Always target the enemy unit with the highest PWR.</td><td>on before battle</td></tr><tr><td>Shield Breaker</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FPO9nqU5NIiQtGFED63ho%2FShieldbreaker.PNG?alt=media&amp;token=66391e6f-d44d-4ec1-8c35-8627a16474ed" alt="" data-size="line"></td><td align="center">Berserker</td><td>On attack, permanently <mark style="color:red;">-20%</mark> DEF from targeted unit.</td><td>on after battle</td></tr><tr><td>Brush It Off</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FK7XQdf9CkLeFs5ceq4eY%2FBrush%20it%20off.PNG?alt=media&amp;token=93b2bf13-37a9-4cfe-8ca9-7629f2d6cbac" alt="" data-size="line"></td><td align="center">Berserker</td><td>On attack, this unit heals for 50% of its PWR and cleanses all its debuffs.</td><td>on after battle (40%)</td></tr><tr><td>Crushing Blow</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fx6jDy3KuMJz7sFsXQCsx%2FCrushing%20blow.PNG?alt=media&amp;token=73b1e857-97a8-40ca-b962-99b2a1fc3df7" alt="" data-size="line"></td><td align="center">Berserker</td><td>On attack, deal 15% of targeted unit's current HP as additional DMG.</td><td>on after battle (70%)</td></tr><tr><td>God of Rage</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FYrIT0norvNipOJ9LLyiU%2FGod%20of%20rage.PNG?alt=media&amp;token=f878f6f8-4a7a-4b37-96ce-20d78de03a83" alt="" data-size="line"></td><td align="center">Berserker</td><td>This unit has an 8% chance to attack with double PWR. When attacked, it gains 8% additional chance.</td><td>on after battle </td></tr><tr><td>Undying</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FmP89m7SxcCzaPF3L3FkY%2FUndying.PNG?alt=media&amp;token=4c232d75-6b60-4acd-b139-969bb587e30d" alt="" data-size="line"></td><td align="center">Berserker</td><td>When this unit dies for the first time, it resurrects with 20% HP and gains <mark style="color:green;">+1000%</mark> DEF buff for 2 turns.</td><td>on death</td></tr><tr><td>Ethereal Touch</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FpsGm6BHZxRnY1AdKlCkZ%2FEthereal%20Touch.png?alt=media&amp;token=b20bd4f3-723b-4db4-9d07-d1877654d480" alt="" data-size="line"></td><td align="center">Spirit</td><td>At start of this unit's turn, if this unit has ≥5 Spirits, remove 4 and give each enemy unit 1 turn of <a data-footnote-ref href="#user-content-fn-7">Confusion</a>.</td><td>on after battle</td></tr><tr><td>Devotion</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F6RxhKYFPlHR3K6OE6xO0%2FDevotion.png?alt=media&amp;token=67b1af78-9674-43da-a28d-fc52be7aa67c" alt="" data-size="line"></td><td align="center">Spirit</td><td>At start of this unit's turn, <mark style="color:red;">-15%</mark> current HP and give every unit on your team 1 Spirit. On death, give all its Spirits evenly spread to its allies.</td><td>on after battle (40%)</td></tr><tr><td>Sleepless</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FFxlMftQu6eeypTvRUxCK%2FSleepless.png?alt=media&amp;token=62ede44a-7217-4d87-b2c4-7afe317c2ade" alt="" data-size="line"></td><td align="center">Spirit</td><td>Remove a Spirit instead of taking <a data-footnote-ref href="#user-content-fn-14">Fatigue</a> damage.</td><td>on after battle (80%)</td></tr><tr><td>Unleash</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F1IIhblSRzMCm3vSMj6yF%2FUnleash.png?alt=media&amp;token=329839d3-aa57-48ab-a397-caf37994849a" alt="" data-size="line"></td><td align="center">Spirit</td><td>At start of this unit's turn, if this unit has ≥3 Spirits, give a random enemy unit a debuff based on this unit's archetype for 4 turns. If the debuff is successfully given, remove 2 Spirits.</td><td>on before battle</td></tr><tr><td>Persist</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fuocajv5MGtSsPA1XTmxz%2FPersist.png?alt=media&amp;token=d03fdae6-0cd4-4c21-b527-61996dc7d995" alt="" data-size="line"></td><td align="center">Spirit</td><td>Add an additional turn of an existing debuff on a random enemy unit. If a turn of debuff is not added, gain 1 Spirit instead.</td><td>on after battle (60%)</td></tr><tr><td>Gift from Beyond</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FoLHXE4a9GU0LJPMfHTLQ%2FGift%20From%20Beyond.png?alt=media&amp;token=e5494195-e2ec-43c0-8d42-a52bad1b5621" alt="" data-size="line"></td><td align="center">Spirit</td><td>On attack, apply a random debuff to targeted unit for 1 turn. If the debuff is successfully given, remove 1 Spirit.</td><td>on after battle (65%)</td></tr><tr><td>Premonition</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FgSPzKGJHJShXGQK7J93Z%2FPremonition.png?alt=media&amp;token=5b4971b1-4a23-40d0-8201-6ceb1a3eefb7" alt="" data-size="line"></td><td align="center">Spirit</td><td>On game start, every unit on your team gains 1 Spirit. This unit has <mark style="color:green;">+10%</mark> DEF for each Spirit on it up to <mark style="color:green;">+100%</mark> DEF.</td><td>on game start</td></tr><tr><td>Cosmic Aura</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FzMJLxz3ylv3KgsktpBp0%2FCosmic%20aura.PNG?alt=media&amp;token=84073240-8446-46c0-a3b3-bc59a3ddc7ae" alt="" data-size="line"></td><td align="center">Spirit</td><td><mark style="color:green;">+10%</mark> PWR per Spirit on this unit, up to <mark style="color:green;">+70%</mark> PWR.</td><td>on before battle</td></tr><tr><td>Spirit Bomb</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FqbLCbtC20hF1uKeStyJA%2FSpirit%20Bomb.png?alt=media&amp;token=2412fd44-2b29-4d76-a65d-013f30187f18" alt="" data-size="line"></td><td align="center">Spirit</td><td>When attacked by an enemy unit, remove 1 Spirit from each unit on your team. Attack for 40% PWR to all enemies and heal 40% base PWR to all allies for the first Spirit removed, and <mark style="color:green;">+15%</mark> for each Spirit removed after.</td><td>on hit taken (40%)</td></tr><tr><td>Spirit Bond</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FOwA9MDRvKKP7y3Wx3pMt%2FSpirit%20Bond.png?alt=media&amp;token=3229be9e-5bca-43ca-a6f8-8143ab03bc7e" alt="" data-size="line"></td><td align="center">Spirit</td><td>At end of this unit's turn, give a random ally 1 Spirit and heal it for 15% of its total HP. Apply an additional turn of buff on a random buffed ally.</td><td>on after battle (50%)</td></tr><tr><td>Effigy</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FokwIISiMIfdMyiI6mY7B%2FEffigy.png?alt=media&amp;token=508f1821-2dbd-4279-a862-c53b49492f58" alt="" data-size="line"></td><td align="center">Spirit</td><td>On death, create an Effigy with ability Sleepless. Gain 40 * X HP, 10 * X DEF, and 0 SPD, where X is the number of Spirits on it.</td><td>on death</td></tr></tbody></table>

### Character's Passive Ability:

<table><thead><tr><th width="115">Name</th><th width="60" align="center">Symbol</th><th width="165" align="center">Characters</th><th>Description</th></tr></thead><tbody><tr><td>Spirits</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FBRYjPzDPHCkvArJfHe6F%2Fspirit%20counter%20icon.png?alt=media&amp;token=71ad2e46-34b1-455b-b609-ec65260a2a93" alt="" data-size="line"></td><td align="center">Sirena Yuan, Vaine Yuan, Baili Yuan</td><td>On game start and at start of turn, gain 1 Spirit.</td></tr><tr><td>Berserker's Rage</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FNph7HPSdPFHADW4qe2aj%2FBerserker.png?alt=media&amp;token=2b8145a5-2905-4b39-9c3d-acfca3f7d2fb" alt="" data-size="line"></td><td align="center">Captain Grimjaw, Lilith Bloodrose</td><td>If there are other ally Berserker units, 20% chance to deal <mark style="color:green;">+10%</mark> DMG on targeted unit or hit an ally Berserker unit.</td></tr><tr><td>Everglow</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FZrjgiCUMXdo9x8dEnVZ9%2FLenore.png?alt=media&amp;token=f8a6ee18-065b-4dc5-9b62-5281282c6957" alt="" data-size="line"></td><td align="center">Lenore Everglow</td><td>When attacked, add a turn of each existing element on the attacker. <mark style="color:green;">+10%</mark> effectiveness of each elemental debuff per turn on enemy units.</td></tr><tr><td>Iceborn</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fyutte2y5nimbJglOHRjK%2Fayumu.png?alt=media&amp;token=81b0e2d3-c445-432e-8c6a-b93c07f77882" alt="" data-size="line"></td><td align="center">Ayumu</td><td>Heal 3% of max HP when this unit applies <a data-footnote-ref href="#user-content-fn-11">Frost</a> on enemy units. This unit is immune to <a data-footnote-ref href="#user-content-fn-11">Frost</a>.</td></tr><tr><td>Frostburn</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fm34iYdOXt04IVTj3XA4o%2Fjames.png?alt=media&amp;token=e4ad2593-1f99-4d32-a8e7-3223b51eb894" alt="" data-size="line"></td><td align="center">James</td><td>On attack, if possible, remove 2 turns of <a data-footnote-ref href="#user-content-fn-12">Burn</a> and <a data-footnote-ref href="#user-content-fn-11">Frost</a> on targeted unit, and <a data-footnote-ref href="#user-content-fn-2">Stun</a> the unit for 1 turn. If this unit is <a data-footnote-ref href="#user-content-fn-12">Burned</a>, <mark style="color:green;">+5%</mark> PWR.</td></tr><tr><td>Blessing</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FZHKyxSjiHF1FsAexhk3L%2FSeraphiel%20(1).png?alt=media&amp;token=17e61a8f-0adf-4bc3-a25e-6c3a18b4a8b6" alt="" data-size="line"></td><td align="center">Seraphiel, Descended Seraphiel, Divine Seraphiel</td><td>At start of turn, 50% chance to add 1 turn of <a data-footnote-ref href="#user-content-fn-10">Heal Aura</a> on an ally unit.</td></tr><tr><td>Rakuen</td><td align="center"><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FaIzIbQbNaMkobwFRk6wB%2Frakuen.png?alt=media&amp;token=ac079962-0584-4a2e-8be9-97e350a5f225" alt="" data-size="line"></td><td align="center">Suzu Chizu</td><td>At start of turn, 50% chance to add 1 turn of <a data-footnote-ref href="#user-content-fn-9">Heal Improvement</a> on an ally unit.</td></tr></tbody></table>

[^1]: Immuned units will not receive new debuffs or negative status effects.

[^2]: Stun prevents the unit from taking any action.

[^3]: SPD Down reduces a unit's SPD by 50%.

[^4]: Sleeping units can not take any actions. When a sleeping unit is attacked, sleep is removed.

[^5]: Heal Reduction decreases heals received by affected units by 70%.

[^6]: PWR Down reduces a unit's PWR by 50%.

[^7]: Confused units have 50% chance to attack an ally unit instead of targeted enemy unit.

[^8]: Silenced units do not have access to their abilities. Artifacts are unaffected.

[^9]: Heal Improvement increases heals received by affected units by 50%.

[^10]: At end of turn, heal 5% of unit's max HP.

[^11]: Frosted reduces a unit's PWR, DEF, and SPD by 20%.

[^12]: At end of their turn, burned units take 15-35 DMG. Burns have a 40% chance to spread to other ally units each turn.

[^13]: At end of their turn, poisoned units lose 15% of their current health.

[^14]: From 20th turn of the game, units start taking increasing DMG at end of their turns due to fatigue.
