Abilities
Protector
Tank
When attacked, give Status Immune to other ally units.
on hit taken
Fortified
Tank
On game start, +20% DEF.
on game start
Massive
Tank
On game start, +20% HP.
on game start
Taunt
Tank
This unit is the target of enemies' first attack each turn; temporarily -30% DEF when attacked.
on before battle
Jugger
Tank
On attack, deal 20% of this unit's DEF as extra DMG.
modifier
Bodyslam
Tank
If this unit's DEF is ≤100, Stun attacked units for 1 turn. If this unit's DEF is ≥101, Stun attacked units for 2 turns.
on after battle (30%)
Thornmail
Tank
When attacked, attack back.
on hit taken (50%)
Aegis
Tank
Ignore the next attack.
modifier (25%)
One for All
Tank
On game start, your team’s HP and DEF are evenly shared. If your units' HPs are <600, each unit gains +10% max HP.
on game start
Iron Will
Tank
On game start, this unit gains a Status Immune buff for 5 turns.
on game start
Enforcer
DPS
On game start, +15% PWR.
on game start
Pierce
DPS
This unit ignores targeted unit's DEF.
modifier (80%)
Glass Cannon
DPS
On game start, +20% PWR, -15% DEF.
on game start
Heavy Hitter
DPS
On game start, +30% PWR, -7.5% SPD.
on game start
Crit
DPS
Deal +60% DMG.
modifier (12%)
Lifesteal
DPS
Heal for 33% of DMG dealt.
on after battle (80%)
Berserk
DPS
Deal +25% DMG when you are below 50% HP.
modifier
Anticipate
DPS
Always target the enemy with the highest base SPD.
on before battle
Confident
DPS
Deal +25% DMG when you are above 50% HP.
modifier
Dual Wielder
DPS
Attack 2 units for 65% DMG each.
on before battle
Ricochet
DPS
Attack 2 units for 75% DMG each.
on before battle
Crescendo
DPS
At start of this unit's turn, +5% PWR.
on after battle
Echo

DPS
Deal +70% DMG if this unit has targeted attacked unit on its previous turn.
modifier
Hinder
CC
Apply SPD Down to attacked units for 2 turns.
on after battle (80%)
Paralyze
CC
Apply Stun to attacked units for 1 turn.
on after battle (50%)
Hypnosis
CC
Apply Sleep to attacked units for 2 turns.
on after battle (50%)
Sabotage
CC
Apply Heal Reduction to attacked units for 4 turns.
on after battle (50%)
Dampen
CC
Apply PWR Down to attacked units for 2 turns.
on after battle (50%)
Mind Control
CC
Apply Confusion to attacked units for 2 turns.
on after battle (40%)
Silence
CC
Apply Silence to attacked units for 2 turns.
on after battle (50%)
Invigorate
Support
After an attack, give a +8% SPD buff for 2 turns to all allies.
on after battle (60%)
Amplify
Support
After an attack, give a +12% PWR buff for 2 turns to all allies.
on after battle (60%)
Harmonize
Support
On game start, +10% HP, +10% PWR, +10% DEF to all allies.
on game start
Sanctuary
Support
After an attack, apply Heal Improvement for 3 turns to all allies.
on after battle (70%)
Chronoshift
Support
At end of this unit's turn, your highest PWR unit will also make an attack.
on after battle (50%)
Prowler
Assassin
Always target the enemy with the lowest current HP.
on before battle
Swift
Assassin
On game start, +15% SPD.
on game start
Lethal
Assassin
After an attack, if targeted unit has <15% HP, immediately kill that unit.
on after battle
Double Attack
Assassin
This unit attacks twice.
on after battle (30%)
Bloodthirsty
Assassin
Deal +25% DMG if any enemy units are <50% HP.
Modifier
Relentless
Assassin
When an enemy unit dies, +9 SPD.
on after battle
Perfect Tempo
Assassin
At start of this unit's turn, +2 SPD.
on after battle
Heal
Light Magic
At end of this unit's turn, heal the ally with lowest % HP by 70% of this unit's PWR.
on after battle (70%)
Area Heal
Light Magic
At end of this unit's turn, heal all allies by 60% of this unit's PWR.
on after battle (50%)
Radiant
Light Magic
At end of this unit's turn, heal itself by 60% of its PWR.
on after battle
Purify
Light Magic
Remove all debuffs on a unit when they are healed.
on after battle (70%)
Crit Heal
Light Magic
At end of this unit's turn, heal the ally with lowest % HP to full HP.
on after battle (10%)
Healing Essence

Light Magic
At end of this unit’s turn, apply Heal Aura on 2 ally units for 2 turns.
on after battle (60%)
Healing Shower

Light Magic
At start of this unit’s turn, heal all allies by 10% of their max HP and remove 1 debuff on each ally unit.
on after battle (50%)
Revitalize

Light Magic
At end of this unit's turn, heal the ally with lowest % HP by 100% of this unit's PWR and apply Heal Aura on the unit for 3 turns.
on after battle (60%)
Divine Grace
Light Magic
Once per battle, when this unit is attacked, revive a random ally to 35% HP. If unsuccessful, when this unit dies for the first time, revive a random ally to 35% HP.
on death
Frostbite
Ice Magic
Apply Frost to attacked units for 3 turns.
on after battle (60%)
Coldblooded
Ice Magic
Deal +70% DMG if targeted unit is Frosted.
modifier
Shatter
Ice Magic
Ignore DEF if targeted unit is Frosted.
modifier
Flash Freeze
Ice Magic
Apply Frost to attacked units for 1 turn. At end of this unit's turn, add 1 turn of Frost to all frosted enemies.
on after battle (60%)
God of Ice
Ice Magic
At end of this unit's turn, apply Frost to all enemies for 2 turns.
on after battle (75%)
Ignite
Fire Magic
Apply Burn to attacked units for 3 turns.
on after battle (40%)
Incendiary
Fire Magic
Deal +70% DMG if targeted unit is Burned.
modifier
Hot Headed
Fire Magic
Deal +80% DMG if you are Burned.
modifier
Flamewalker
Fire Magic
+50% SPD if you are Burned.
modifier
Meteor Shower
Fire Magic
Apply Burn to attacked units for 1 turn. At end of this unit's turn, add 1 turn of Burn to all burned enemies.
on after battle (50%)
God of Fire
Fire Magic
At end of this unit's turn, apply Burn to all enemies for 2 turns.
on after battle (75%)
Intoxicate
Poison Magic
Apply Poison to attacked units for 3 turns.
on after battle (50%)
Venomous
Poison Magic
Deal +60% DMG if targeted unit is Poisoned.
modifier
Gas Room

Poison Magic
Apply Poison to attacked units for 1 turn. At end of this unit's turn, add 1 turn of Poison to all poisoned enemies.
on after battle (50%)
Noxious Fumes
Poison Magic
Apply Heal Reduction to enemy units when they are Poisoned.
modifier
God of Poison
Poison Magic
At end of this unit's turn, apply Poison to all enemies for 2 turns.
on after battle (75%)
Blood-bound
Dark Magic
When this unit dies, give a random ally +15% of its PWR.
on death
Dark Pact
Dark Magic
When this unit dies for the first time, +15% PWR to all allies.
on death
Shadow Strike
Dark Magic
At start of this unit's turn, -5% HP, deal +40% DMG.
modifier
Power Frenzy
Dark Magic
When attacked, gain +15% PWR.
on hit taken
Transfusion
Dark Magic
At end of this unit's turn, -20% HP, and give +15% PWR to one ally.
on after battle
Death’s Grip
Dark Magic
Once per battle, when this unit dies, apply Stun on all enemies for 2 turns.
on death
Soul Siphon
Dark Magic
On attack, steal 10% of attacked unit's PWR.
on after battle (60%)
Bloodbath
Berserker
This unit has 7% lifesteal. On attack, it gains 7% additional lifesteal up to a total of 35% lifesteal for the rest of the battle.
on after battle (60%)
Bloodlust
Berserker
+.7% PWR and +.2% SPD for each 1% of this unit's missing HP.
modifier
Tireless
Berserker
This unit takes 75% reduced Fatigue damage.
on before battle
Vengeance
Berserker
Always target the enemy unit with the highest PWR.
on before battle
Shield Breaker
Berserker
On attack, permanently -20% DEF from targeted unit.
on after battle
Brush It Off
Berserker
On attack, this unit heals for 50% of its PWR and cleanses all its debuffs.
on after battle (40%)
Crushing Blow
Berserker
On attack, deal 15% of targeted unit's current HP as additional DMG.
on after battle (70%)
God of Rage
Berserker
This unit has an 8% chance to attack with double PWR. When attacked, it gains 8% additional chance.
on after battle
Undying
Berserker
When this unit dies for the first time, it resurrects with 20% HP and gains +1000% DEF buff for 2 turns.
on death
Ethereal Touch

Spirit
At start of this unit's turn, if this unit has ≥5 Spirits, remove 4 and give each enemy unit 1 turn of Confusion.
on after battle
Devotion

Spirit
At start of this unit's turn, -15% current HP and give every unit on your team 1 Spirit. On death, give all its Spirits evenly spread to its allies.
on after battle (40%)
Sleepless

Spirit
Remove a Spirit instead of taking Fatigue damage.
on after battle (80%)
Unleash

Spirit
At start of this unit's turn, if this unit has ≥3 Spirits, give a random enemy unit a debuff based on this unit's archetype for 4 turns. If the debuff is successfully given, remove 2 Spirits.
on before battle
Persist

Spirit
Add an additional turn of an existing debuff on a random enemy unit. If a turn of debuff is not added, gain 1 Spirit instead.
on after battle (60%)
Gift from Beyond

Spirit
On attack, apply a random debuff to targeted unit for 1 turn. If the debuff is successfully given, remove 1 Spirit.
on after battle (65%)
Premonition

Spirit
On game start, every unit on your team gains 1 Spirit. This unit has +10% DEF for each Spirit on it up to +100% DEF.
on game start
Cosmic Aura
Spirit
+10% PWR per Spirit on this unit, up to +70% PWR.
on before battle
Spirit Bomb

Spirit
When attacked by an enemy unit, remove 1 Spirit from each unit on your team. Attack for 40% PWR to all enemies and heal 40% base PWR to all allies for the first Spirit removed, and +15% for each Spirit removed after.
on hit taken (40%)
Spirit Bond

Spirit
At end of this unit's turn, give a random ally 1 Spirit and heal it for 15% of its total HP. Apply an additional turn of buff on a random buffed ally.
on after battle (50%)
Effigy

Spirit
On death, create an Effigy with ability Sleepless. Gain 40 * X HP, 10 * X DEF, and 0 SPD, where X is the number of Spirits on it.
on death
Character's Passive Ability:
Spirits
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Sirena Yuan, Vaine Yuan, Baili Yuan
On game start and at start of turn, gain 1 Spirit.
Berserker's Rage

Captain Grimjaw, Lilith Bloodrose
If there are other ally Berserker units, 20% chance to deal +10% DMG on targeted unit or hit an ally Berserker unit.
Everglow

Lenore Everglow
When attacked, add a turn of each existing element on the attacker. +10% effectiveness of each elemental debuff per turn on enemy units.
Iceborn

Ayumu
Heal 3% of max HP when this unit applies Frost on enemy units. This unit is immune to Frost.
Frostburn

James
On attack, if possible, remove 2 turns of Burn and Frost on targeted unit, and Stun the unit for 1 turn. If this unit is Burned, +5% PWR.
Blessing

Seraphiel, Descended Seraphiel, Divine Seraphiel
At start of turn, 50% chance to add 1 turn of Heal Aura on an ally unit.
Rakuen

Suzu Chizu
At start of turn, 50% chance to add 1 turn of Heal Improvement on an ally unit.
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