Abilities
Last updated
Last updated
Name | Symbol | Characters | Description |
---|---|---|---|
Protector
Tank
When attacked, give to other ally units.
on hit taken
Fortified
Tank
On game start, +20% DEF.
on game start
Massive
Tank
On game start, +20% HP.
on game start
Taunt
Tank
This unit is the target of enemies' first attack each turn; temporarily -30% DEF when attacked.
on before battle
Jugger
Tank
On attack, deal 20% of this unit's DEF as extra DMG.
modifier
Bodyslam
Tank
If this unit's DEF is ≤100, attacked units for 1 turn. If this unit's DEF is ≥101, attacked units for 2 turns.
on after battle (30%)
Thornmail
Tank
When attacked, attack back.
on hit taken (50%)
Aegis
Tank
Ignore the next attack.
modifier (25%)
One for All
Tank
On game start, your team’s HP and DEF are evenly shared. If your units' HPs are <600, each unit gains +10% max HP.
on game start
Iron Will
Tank
On game start, this unit gains a buff for 5 turns.
on game start
Enforcer
DPS
On game start, +15% PWR.
on game start
Pierce
DPS
This unit ignores targeted unit's DEF.
modifier (80%)
Glass Cannon
DPS
On game start, +20% PWR, -15% DEF.
on game start
Heavy Hitter
DPS
On game start, +30% PWR, -7.5% SPD.
on game start
Crit
DPS
Deal +60% DMG.
modifier (12%)
Lifesteal
DPS
Heal for 33% of DMG dealt.
on after battle (80%)
Berserk
DPS
Deal +25% DMG when you are below 50% HP.
modifier
Anticipate
DPS
Always target the enemy with the highest base SPD.
on before battle
Confident
DPS
Deal +25% DMG when you are above 50% HP.
modifier
Dual Wielder
DPS
Attack 2 units for 65% DMG each.
on before battle
Ricochet
DPS
Attack 2 units for 75% DMG each.
on before battle
Crescendo
DPS
At start of this unit's turn, +5% PWR.
on after battle
Echo
DPS
Deal +70% DMG if this unit has targeted attacked unit on its previous turn.
modifier
Hinder
CC
Apply to attacked units for 2 turns.
on after battle (80%)
Paralyze
CC
Apply to attacked units for 1 turn.
on after battle (50%)
Hypnosis
CC
Apply to attacked units for 2 turns.
on after battle (50%)
Sabotage
CC
Apply to attacked units for 4 turns.
on after battle (50%)
Dampen
CC
Apply to attacked units for 2 turns.
on after battle (50%)
Mind Control
CC
Apply to attacked units for 2 turns.
on after battle (40%)
Silence
CC
Apply to attacked units for 2 turns.
on after battle (50%)
Invigorate
Support
After an attack, give a +8% SPD buff for 2 turns to all allies.
on after battle (60%)
Amplify
Support
After an attack, give a +12% PWR buff for 2 turns to all allies.
on after battle (60%)
Harmonize
Support
On game start, +10% HP, +10% PWR, +10% DEF to all allies.
on game start
Sanctuary
Support
After an attack, apply for 3 turns to all allies.
on after battle (70%)
Chronoshift
Support
At end of this unit's turn, your highest PWR unit will also make an attack.
on after battle (50%)
Prowler
Assassin
Always target the enemy with the lowest current HP.
on before battle
Swift
Assassin
On game start, +15% SPD.
on game start
Lethal
Assassin
After an attack, if targeted unit has <15% HP, immediately kill that unit.
on after battle
Double Attack
Assassin
This unit attacks twice.
on after battle (30%)
Bloodthirsty
Assassin
Deal +25% DMG if any enemy units are <50% HP.
Modifier
Relentless
Assassin
When an enemy unit dies, +9 SPD.
on after battle
Perfect Tempo
Assassin
At start of this unit's turn, +2 SPD.
on after battle
Heal
Light Magic
At end of this unit's turn, heal the ally with lowest % HP by 70% of this unit's PWR.
on after battle (70%)
Area Heal
Light Magic
At end of this unit's turn, heal all allies by 60% of this unit's PWR.
on after battle (50%)
Radiant
Light Magic
At end of this unit's turn, heal itself by 60% of its PWR.
on after battle
Purify
Light Magic
Remove all debuffs on a unit when they are healed.
on after battle (70%)
Crit Heal
Light Magic
At end of this unit's turn, heal the ally with lowest % HP to full HP.
on after battle (10%)
Healing Essence
Light Magic
At end of this unit’s turn, apply on 2 ally units for 2 turns.
on after battle (60%)
Healing Shower
Light Magic
At start of this unit’s turn, heal all allies by 10% of their max HP and remove 1 debuff on each ally unit.
on after battle (50%)
Revitalize
Light Magic
At end of this unit's turn, heal the ally with lowest % HP by 100% of this unit's PWR and apply on the unit for 3 turns.
on after battle (60%)
Divine Grace
Light Magic
Once per battle, when this unit is attacked, revive a random ally to 35% HP. If unsuccessful, when this unit dies for the first time, revive a random ally to 35% HP.
on death
Frostbite
Ice Magic
Apply to attacked units for 3 turns.
on after battle (60%)
Coldblooded
Ice Magic
Deal +70% DMG if targeted unit is .
modifier
Shatter
Ice Magic
Ignore DEF if targeted unit is .
modifier
Flash Freeze
Ice Magic
Apply to attacked units for 1 turn. At end of this unit's turn, add 1 turn of to all frosted enemies.
on after battle (60%)
God of Ice
Ice Magic
At end of this unit's turn, apply to all enemies for 2 turns.
on after battle (75%)
Ignite
Fire Magic
Apply to attacked units for 3 turns.
on after battle (40%)
Incendiary
Fire Magic
Deal +70% DMG if targeted unit is .
modifier
Hot Headed
Fire Magic
Deal +80% DMG if you are .
modifier
Flamewalker
Fire Magic
+50% SPD if you are .
modifier
Meteor Shower
Fire Magic
Apply to attacked units for 1 turn. At end of this unit's turn, add 1 turn of to all burned enemies.
on after battle (50%)
God of Fire
Fire Magic
At end of this unit's turn, apply to all enemies for 2 turns.
on after battle (75%)
Intoxicate
Poison Magic
Apply to attacked units for 3 turns.
on after battle (50%)
Venomous
Poison Magic
Deal +60% DMG if targeted unit is .
modifier
Gas Room
Poison Magic
Apply to attacked units for 1 turn. At end of this unit's turn, add 1 turn of to all poisoned enemies.
on after battle (50%)
Noxious Fumes
Poison Magic
Apply to enemy units when they are .
modifier
God of Poison
Poison Magic
At end of this unit's turn, apply to all enemies for 2 turns.
on after battle (75%)
Blood-bound
Dark Magic
When this unit dies, give a random ally +15% of its PWR.
on death
Dark Pact
Dark Magic
When this unit dies for the first time, +15% PWR to all allies.
on death
Shadow Strike
Dark Magic
At start of this unit's turn, -5% HP, deal +40% DMG.
modifier
Power Frenzy
Dark Magic
When attacked, gain +15% PWR.
on hit taken
Transfusion
Dark Magic
At end of this unit's turn, -20% HP, and give +15% PWR to one ally.
on after battle
Death’s Grip
Dark Magic
Once per battle, when this unit dies, apply on all enemies for 2 turns.
on death
Soul Siphon
Dark Magic
On attack, steal 10% of attacked unit's PWR.
on after battle (60%)
Bloodbath
Berserker
This unit has 7% lifesteal. On attack, it gains 7% additional lifesteal up to a total of 35% lifesteal for the rest of the battle.
on after battle (60%)
Bloodlust
Berserker
+.7% PWR and +.2% SPD for each 1% of this unit's missing HP.
modifier
Tireless
Berserker
This unit takes 75% reduced damage.
on before battle
Vengeance
Berserker
Always target the enemy unit with the highest PWR.
on before battle
Shield Breaker
Berserker
On attack, permanently -20% DEF from targeted unit.
on after battle
Brush It Off
Berserker
On attack, this unit heals for 50% of its PWR and cleanses all its debuffs.
on after battle (40%)
Crushing Blow
Berserker
On attack, deal 15% of targeted unit's current HP as additional DMG.
on after battle (70%)
God of Rage
Berserker
This unit has an 8% chance to attack with double PWR. When attacked, it gains 8% additional chance.
on after battle
Undying
Berserker
When this unit dies for the first time, it resurrects with 20% HP and gains +1000% DEF buff for 2 turns.
on death
Ethereal Touch
Spirit
At start of this unit's turn, if this unit has ≥5 Spirits, remove 4 and give each enemy unit 1 turn of .
on after battle
Devotion
Spirit
At start of this unit's turn, -15% current HP and give every unit on your team 1 Spirit. On death, give all its Spirits evenly spread to its allies.
on after battle (40%)
Sleepless
Spirit
Remove a Spirit instead of taking damage.
on after battle (80%)
Unleash
Spirit
At start of this unit's turn, if this unit has ≥3 Spirits, give a random enemy unit a debuff based on this unit's archetype for 4 turns. If the debuff is successfully given, remove 2 Spirits.
on before battle
Persist
Spirit
Add an additional turn of an existing debuff on a random enemy unit. If a turn of debuff is not added, gain 1 Spirit instead.
on after battle (60%)
Gift from Beyond
Spirit
On attack, apply a random debuff to targeted unit for 1 turn. If the debuff is successfully given, remove 1 Spirit.
on after battle (65%)
Premonition
Spirit
On game start, every unit on your team gains 1 Spirit. This unit has +10% DEF for each Spirit on it up to +100% DEF.
on game start
Cosmic Aura
Spirit
+10% PWR per Spirit on this unit, up to +70% PWR.
on before battle
Spirit Bomb
Spirit
When attacked by an enemy unit, remove 1 Spirit from each unit on your team. Attack for 40% PWR to all enemies and heal 40% base PWR to all allies for the first Spirit removed, and +15% for each Spirit removed after.
on hit taken (40%)
Spirit Bond
Spirit
At end of this unit's turn, give a random ally 1 Spirit and heal it for 15% of its total HP. Apply an additional turn of buff on a random buffed ally.
on after battle (50%)
Effigy
Spirit
On death, create an Effigy with ability Sleepless. Gain 40 * X HP, 10 * X DEF, and 0 SPD, where X is the number of Spirits on it.
on death
Spirits
Sirena Yuan, Vaine Yuan, Baili Yuan
On game start and at start of turn, gain 1 Spirit.
Berserker's Rage
Captain Grimjaw, Lilith Bloodrose
If there are other ally Berserker units, 20% chance to deal +10% DMG on targeted unit or hit an ally Berserker unit.
Everglow
Lenore Everglow
When attacked, add a turn of each existing element on the attacker. +10% effectiveness of each elemental debuff per turn on enemy units.
Iceborn
Ayumu
Heal 3% of max HP when this unit applies on enemy units. This unit is immune to .
Frostburn
James
On attack, if possible, remove 2 turns of and on targeted unit, and the unit for 1 turn. If this unit is , +5% PWR.
Blessing
Seraphiel, Descended Seraphiel, Divine Seraphiel
At start of turn, 50% chance to add 1 turn of on an ally unit.
Rakuen
Suzu Chizu
At start of turn, 50% chance to add 1 turn of on an ally unit.