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SEKAI GLORY
  • SEKAI GLORY
  • Installation Guide/Getting Started
    • Funding your account
    • Minting a Booster Pack
    • Creating a Deck
  • SEKAI GLORY Gameplay
    • FAQs
    • Onboarding Tutorial
    • Battle Mechanics
    • Game Modes
    • Character Cards
    • Card Level Up
    • Card Reroll
    • Crafting
  • What is GLORY?
    • Game Play Rewards
    • Sink Distribution
    • Token Distribution
  • Blast Gold Distribution
  • Lore
    • 1st Generation
      • Mr.XIII
      • Mira Kurayami
      • Baek Hyun
      • Y.UNA
      • Kairos
      • Lenore Everglow
      • Charlize Quill
      • Hofner
      • Grimmorth
      • Seraphiel
      • Samson
      • Amelia Aubrey
    • Burning Tides
      • Captain Grimjaw
      • Lilith Bloodrose
    • Spirit Sisters
      • Baili Yuan
      • Sirena Yuan
      • Vaine Yuan
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  1. SEKAI GLORY Gameplay

Abilities

Name
Symbol
Archetype
Ability Description
Phase

Protector

Tank

When attacked, give to other ally units.

on hit taken

Fortified

Tank

On game start, +20% DEF.

on game start

Massive

Tank

On game start, +20% HP.

on game start

Taunt

Tank

This unit is the target of enemies' first attack each turn; temporarily -30% DEF when attacked.

on before battle

Jugger

Tank

On attack, deal 20% of this unit's DEF as extra DMG.

modifier

Bodyslam

Tank

If this unit's DEF is ≤100, attacked units for 1 turn. If this unit's DEF is ≥101, attacked units for 2 turns.

on after battle (30%)

Thornmail

Tank

When attacked, attack back.

on hit taken (50%)

Aegis

Tank

Ignore the next attack.

modifier (25%)

One for All

Tank

On game start, your team’s HP and DEF are evenly shared. If your units' HPs are <600, each unit gains +10% max HP.

on game start

Iron Will

Tank

On game start, this unit gains a buff for 5 turns.

on game start

Enforcer

DPS

On game start, +15% PWR.

on game start

Pierce

DPS

This unit ignores targeted unit's DEF.

modifier (80%)

Glass Cannon

DPS

On game start, +20% PWR, -15% DEF.

on game start

Heavy Hitter

DPS

On game start, +30% PWR, -7.5% SPD.

on game start

Crit

DPS

Deal +60% DMG.

modifier (12%)

Lifesteal

DPS

Heal for 33% of DMG dealt.

on after battle (80%)

Berserk

DPS

Deal +25% DMG when you are below 50% HP.

modifier

Anticipate

DPS

Always target the enemy with the highest base SPD.

on before battle

Confident

DPS

Deal +25% DMG when you are above 50% HP.

modifier

Dual Wielder

DPS

Attack 2 units for 65% DMG each.

on before battle

Ricochet

DPS

Attack 2 units for 75% DMG each.

on before battle

Crescendo

DPS

At start of this unit's turn, +5% PWR.

on after battle

Echo

DPS

Deal +70% DMG if this unit has targeted attacked unit on its previous turn.

modifier

Hinder

CC

Apply to attacked units for 2 turns.

on after battle (80%)

Paralyze

CC

Apply to attacked units for 1 turn.

on after battle (50%)

Hypnosis

CC

Apply to attacked units for 2 turns.

on after battle (50%)

Sabotage

CC

Apply to attacked units for 4 turns.

on after battle (50%)

Dampen

CC

Apply to attacked units for 2 turns.

on after battle (50%)

Mind Control

CC

Apply to attacked units for 2 turns.

on after battle (40%)

Silence

CC

Apply to attacked units for 2 turns.

on after battle (50%)

Invigorate

Support

After an attack, give a +8% SPD buff for 2 turns to all allies.

on after battle (60%)

Amplify

Support

After an attack, give a +12% PWR buff for 2 turns to all allies.

on after battle (60%)

Harmonize

Support

On game start, +10% HP, +10% PWR, +10% DEF to all allies.

on game start

Sanctuary

Support

After an attack, apply for 3 turns to all allies.

on after battle (70%)

Chronoshift

Support

At end of this unit's turn, your highest PWR unit will also make an attack.

on after battle (50%)

Prowler

Assassin

Always target the enemy with the lowest current HP.

on before battle

Swift

Assassin

On game start, +15% SPD.

on game start

Lethal

Assassin

After an attack, if targeted unit has <15% HP, immediately kill that unit.

on after battle

Double Attack

Assassin

This unit attacks twice.

on after battle (30%)

Bloodthirsty

Assassin

Deal +25% DMG if any enemy units are <50% HP.

Modifier

Relentless

Assassin

When an enemy unit dies, +9 SPD.

on after battle

Perfect Tempo

Assassin

At start of this unit's turn, +2 SPD.

on after battle

Heal

Light Magic

At end of this unit's turn, heal the ally with lowest % HP by 70% of this unit's PWR.

on after battle (70%)

Area Heal

Light Magic

At end of this unit's turn, heal all allies by 60% of this unit's PWR.

on after battle (50%)

Radiant

Light Magic

At end of this unit's turn, heal itself by 60% of its PWR.

on after battle

Purify

Light Magic

Remove all debuffs on a unit when they are healed.

on after battle (70%)

Crit Heal

Light Magic

At end of this unit's turn, heal the ally with lowest % HP to full HP.

on after battle (10%)

Healing Essence

Light Magic

At end of this unit’s turn, apply on 2 ally units for 2 turns.

on after battle (60%)

Healing Shower

Light Magic

At start of this unit’s turn, heal all allies by 10% of their max HP and remove 1 debuff on each ally unit.

on after battle (50%)

Revitalize

Light Magic

At end of this unit's turn, heal the ally with lowest % HP by 100% of this unit's PWR and apply on the unit for 3 turns.

on after battle (60%)

Divine Grace

Light Magic

Once per battle, when this unit is attacked, revive a random ally to 35% HP. If unsuccessful, when this unit dies for the first time, revive a random ally to 35% HP.

on death

Frostbite

Ice Magic

Apply to attacked units for 3 turns.

on after battle (60%)

Coldblooded

Ice Magic

Deal +70% DMG if targeted unit is .

modifier

Shatter

Ice Magic

Ignore DEF if targeted unit is .

modifier

Flash Freeze

Ice Magic

Apply to attacked units for 1 turn. At end of this unit's turn, add 1 turn of to all frosted enemies.

on after battle (60%)

God of Ice

Ice Magic

At end of this unit's turn, apply to all enemies for 2 turns.

on after battle (75%)

Ignite

Fire Magic

Apply to attacked units for 3 turns.

on after battle (40%)

Incendiary

Fire Magic

Deal +70% DMG if targeted unit is .

modifier

Hot Headed

Fire Magic

Deal +80% DMG if you are .

modifier

Flamewalker

Fire Magic

+50% SPD if you are .

modifier

Meteor Shower

Fire Magic

Apply to attacked units for 1 turn. At end of this unit's turn, add 1 turn of to all burned enemies.

on after battle (50%)

God of Fire

Fire Magic

At end of this unit's turn, apply to all enemies for 2 turns.

on after battle (75%)

Intoxicate

Poison Magic

Apply to attacked units for 3 turns.

on after battle (50%)

Venomous

Poison Magic

Deal +60% DMG if targeted unit is .

modifier

Gas Room

Poison Magic

Apply to attacked units for 1 turn. At end of this unit's turn, add 1 turn of to all poisoned enemies.

on after battle (50%)

Noxious Fumes

Poison Magic

Apply to enemy units when they are .

modifier

God of Poison

Poison Magic

At end of this unit's turn, apply to all enemies for 2 turns.

on after battle (75%)

Blood-bound

Dark Magic

When this unit dies, give a random ally +15% of its PWR.

on death

Dark Pact

Dark Magic

When this unit dies for the first time, +15% PWR to all allies.

on death

Shadow Strike

Dark Magic

At start of this unit's turn, -5% HP, deal +40% DMG.

modifier

Power Frenzy

Dark Magic

When attacked, gain +15% PWR.

on hit taken

Transfusion

Dark Magic

At end of this unit's turn, -20% HP, and give +15% PWR to one ally.

on after battle

Death’s Grip

Dark Magic

Once per battle, when this unit dies, apply on all enemies for 2 turns.

on death

Soul Siphon

Dark Magic

On attack, steal 10% of attacked unit's PWR.

on after battle (60%)

Bloodbath

Berserker

This unit has 7% lifesteal. On attack, it gains 7% additional lifesteal up to a total of 35% lifesteal for the rest of the battle.

on after battle (60%)

Bloodlust

Berserker

+.7% PWR and +.2% SPD for each 1% of this unit's missing HP.

modifier

Tireless

Berserker

This unit takes 75% reduced damage.

on before battle

Vengeance

Berserker

Always target the enemy unit with the highest PWR.

on before battle

Shield Breaker

Berserker

On attack, permanently -20% DEF from targeted unit.

on after battle

Brush It Off

Berserker

On attack, this unit heals for 50% of its PWR and cleanses all its debuffs.

on after battle (40%)

Crushing Blow

Berserker

On attack, deal 15% of targeted unit's current HP as additional DMG.

on after battle (70%)

God of Rage

Berserker

This unit has an 8% chance to attack with double PWR. When attacked, it gains 8% additional chance.

on after battle

Undying

Berserker

When this unit dies for the first time, it resurrects with 20% HP and gains +1000% DEF buff for 2 turns.

on death

Ethereal Touch

Spirit

At start of this unit's turn, if this unit has ≥5 Spirits, remove 4 and give each enemy unit 1 turn of .

on after battle

Devotion

Spirit

At start of this unit's turn, -15% current HP and give every unit on your team 1 Spirit. On death, give all its Spirits evenly spread to its allies.

on after battle (40%)

Sleepless

Spirit

Remove a Spirit instead of taking damage.

on after battle (80%)

Unleash

Spirit

At start of this unit's turn, if this unit has ≥3 Spirits, give a random enemy unit a debuff based on this unit's archetype for 4 turns. If the debuff is successfully given, remove 2 Spirits.

on before battle

Persist

Spirit

Add an additional turn of an existing debuff on a random enemy unit. If a turn of debuff is not added, gain 1 Spirit instead.

on after battle (60%)

Gift from Beyond

Spirit

On attack, apply a random debuff to targeted unit for 1 turn. If the debuff is successfully given, remove 1 Spirit.

on after battle (65%)

Premonition

Spirit

On game start, every unit on your team gains 1 Spirit. This unit has +10% DEF for each Spirit on it up to +100% DEF.

on game start

Cosmic Aura

Spirit

+10% PWR per Spirit on this unit, up to +70% PWR.

on before battle

Spirit Bomb

Spirit

When attacked by an enemy unit, remove 1 Spirit from each unit on your team. Attack for 40% PWR to all enemies and heal 40% base PWR to all allies for the first Spirit removed, and +15% for each Spirit removed after.

on hit taken (40%)

Spirit Bond

Spirit

At end of this unit's turn, give a random ally 1 Spirit and heal it for 15% of its total HP. Apply an additional turn of buff on a random buffed ally.

on after battle (50%)

Effigy

Spirit

On death, create an Effigy with ability Sleepless. Gain 40 * X HP, 10 * X DEF, and 0 SPD, where X is the number of Spirits on it.

on death

Character's Passive Ability:

Name
Symbol
Characters
Description

Spirits

Sirena Yuan, Vaine Yuan, Baili Yuan

On game start and at start of turn, gain 1 Spirit.

Berserker's Rage

Captain Grimjaw, Lilith Bloodrose

If there are other ally Berserker units, 20% chance to deal +10% DMG on targeted unit or hit an ally Berserker unit.

Everglow

Lenore Everglow

When attacked, add a turn of each existing element on the attacker. +10% effectiveness of each elemental debuff per turn on enemy units.

Iceborn

Ayumu

Heal 3% of max HP when this unit applies on enemy units. This unit is immune to .

Frostburn

James

On attack, if possible, remove 2 turns of and on targeted unit, and the unit for 1 turn. If this unit is , +5% PWR.

Blessing

Seraphiel, Descended Seraphiel, Divine Seraphiel

At start of turn, 50% chance to add 1 turn of on an ally unit.

Rakuen

Suzu Chizu

At start of turn, 50% chance to add 1 turn of on an ally unit.

Last updated 7 months ago