Abilities

NameSymbolArche-typeAbility DescriptionPhase

Protector

tank

Give status immune to a random ally whenever you take damage from a unit

on hit taken

Fortified

tank

+20% DEF at the start of the game

on game start

Massive

tank

+20% HP at the start of the game

on game start

Taunt

tank

This unit is the target of enemies' first attack each turn; temporarily reduce DEF by 30% when attacked

before battle

Jugger

tank

When you attack, deal extra 10% of your DEF as damage

modifier

Bodyslam

tank

Stun attacked enemies based on your DEF

on after battle (30%)

Thornmail

tank

Attack back when you take damage from a unit

on hit taken (50%)

Aegis

tank

Ignore the next attack

modifier (25%)

One for All

tank

Your team’s HP and DEF is evenly shared at the start of the game

on game start

Iron Will

tank

You gain a status immune buff for 5 turns at the start of the game

on game start

Enforcer

DPS

+15% PWR at the start of the game

on game start

Pierce

DPS

Ignore defense on proc

modifier (80%)

Glass Cannon

DPS

+20% PWR, -15% DEF at the start of the game

on game start

Heavy Hitter

DPS

+30% PWR, -7.5% SPD at the start of the game

on game start

Crit

DPS

Deal 60% extra damage

modifier(12%)

Lifesteal

DPS

Heal for 33% of the damage dealt

on after battle (80%)

Berserk

DPS

Deal 25% extra damage when you are below 50% hp

modifier

Anticipate

DPS

Always target the next enemy to move

on before battle

Confident

DPS

Deal 25% extra damage while above 50% HP

modifier

Dual Wielder

DPS

Attack two units for 65% damage each

on before battle

Riccohet

DPS

Attack 2 units for 75% damage each

on before battle

Crescendo

DPS

Every time you take a turn, +5% PWR

on after battle

Echo

DPS

Deal 70% bonus damage if you have attacked the target already since last turn

modifier

Hinder

CC

Apply SPD down to attacked units

on after battle (80%)

Paralyze

CC

STUN attacked units for 1 turn

on after battle (50%)

Hypnosis

CC

Apply SLEEP to attacked units for 2 turns

on after battle (50%)

Sabotage

CC

Apply healing reduction to attacked units

on after battle (50%)

Dampen

CC

Apply PWR down to attacked units

on after battle (50%)

Mind Control

CC

Apply confusion to attacked units for 2 turns

on after battle (35%)

Invigorate

Support

+8% SPD to allies after an attack

on after battle (60%)

Amplify

Support

Give a +12% PWR buff to allies after an attack

on after battle (60%)

Harmonize

Support

+10% HP, PWR, DEF to all allies at the start of the game

on game start

Sanctuary

Support

Apply heal improvement to allies after an attack

on game start

Chrono-shift

Support

Will cause your highest attack unit to attack as the support's extra hit

on after battle (50%)

Prowler

Assassin

Always target the unit with the lowest current HP

on before battle

Swift

Assassin

+15% SPD at the start of the game

on game start

Lethal

Assassin

If unit has less than 15% HP, immediately kill that character

on after battle

Double Attack

Assassin

Attack twice

on after battle (30%)

Blood-thirsty

Assassin

Deal 25% bonus damage if any targeted unit is below 50% HP

Modifier

Relentless

Assassin

If you kill an enemy, apply a SPD up buff for 3 turns

on after battle

Perfect Tempo

Assassin

Every time you take a turn, +2 SPD

on after battle

Heal

Light Magic

At end of turn, this unit heals the lowest HP ally by 70% of it's PWR

on after battle (60%)

Area Heal

Light Magic

At end of turn, this unit heals all allies by 50% of this unit's PWR

on after battle (40%)

Radiant

Light Magic

At end of turn, this unit heals itself by 60% of it's PWR

on after battle

Purify

Light Magic

Also remove status effects from those you heal

on after battle

Crit Heal

Light Magic

At the end of this unit's turn, it heals the lowest percentage HP ally to full

on after battle

Divine Grace

Light Magic

Once per battle, when you take dmg, revive a random ally to 25% HP

on hit taken (50%)

Frostbite

Ice Magic

On attack, apply FROSTED for 3 turns

on after battle (60%)

Cold-blooded

Ice Magic

Increase damage by 70% if target enemy unit is FROSTED

modifier

Shatter

Ice Magic

Ignore DEF when attacking FROSTED units

modifier

Flash Freeze

Ice Magic

Apply frosted to all attacked units for 2 turns

on after battle

God of Ice

Ice Magic

At end of turn, this unit applies FROSTED to all enemies for 2 turns

on after battle (65%)

Ignite

Fire Magic

On attack, apply BURN for 3 turns

on after battle (40%)

Incendiary

Fire Magic

Increase damage by 70% if target enemy unit is BURNED

modifier

Hot Headed

Fire Magic

Deal power by 80% if you are burned

modifier

Flamewalker

Fire Magic

+50% SPD if you are BURNED

modifier

Meteor Shower

Fire Magic

Apply BURN to all attacked units for 2 turns

on after battle (50%)

God of Fire

Fire Magic

Apply BURN to all enemies for 2 turns

on after battle (65%)

Intoxicate

Poison Magic

On attack, apply poison for 3 turns

on after battle (50%)

Venomous

Poison Magic

Increase damage by 60% if target enemy is poisoned

modifier

Gas Room

Poison Magic

Apply poison to all attacked units for 2 turns

on after battle (40%)

Noxious Fumes

Poison Magic

Apply healing reduction to any units you posion

modifier

God of Poison

Poison Magic

Apply POISON to all enemies for 2 turns

on after battle (65%)

Blood-bound

Dark Magic

Increase a random ally by 15% of your PWR when you die

on death

Dark Pact

Dark Magic

When a unit dies for the first time, +15% PWR to all allies

on death

Shadow Strike

Dark Magic

Lose 5% of your HP, deal 40% extra damage

modifier

Power Frenzy

Dark Magic

+15% PWR whenever you take damage

on hit taken

Transfusion

Dark Magic

Lose 20% HP, +15% PWR to one ally

on after battle

Death’s Grip

Dark Magic

When this unit dies for the first time, stun all enemies for 2 turns

on death

Soul Siphon

Dark Magic

Steal 10% of each of the targeted unit's PWR

on after battle (40%)

Bloodbath

Berserker

This unit has 7% lifesteal. When this unit deals damage, it gains 7% additional lifesteal up to a total of 35% lifesteal for the rest of the battle

on after battle

Bloodlust

Berserker

Increase this unit's PWR by 0.75% and SPD by 0.25% for each 1% of it's missing HP

modifier

Tireless

Berserker

This unit takes 50% reduced fatigue damage

on hit taken (40%)

Vengeance

Berserker

Attack the last enemy that dealt damage to you

on before battle

Shield Breaker

Berserker

When this unit attacks an enemy, permanently reduce it's DEF by 20%

on after battle (40%)

Brush it off

Berserker

When this unit attacks, it heals for 50% of it's power and cleanses all it's debuffs

on after battle

Crushing Blow

Berserker

When this unit strikes an enemy, deal 15% of that enemy's current HP as additional damage

on after battle

God of Rage

Berserker

When this unit takes damage it gains 8% additional chance to attack with double PWR

on after battle

Undying

Berserker

When this unit dies for the first time it resurrects with 20% HP and gains a buff giving 1000% DEF for 2 turns.

on after battle

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