Battle Mechanics
Last updated
Last updated
For a comprehensive guide on the abilities, artifacts, and status effects, please refer to our in-game wiki.
All battles are carried out automatically. We've chosen the auto battler genre because we recognize that the attention economy is scarce and players' time is limited. We aim to offer a game that lets players decide the duration of their play instead of being locked in for the next 15+ minutes.
Our matchmaking system will attempt to match you as closely as possible according to your rank while ensuring players queued for more than 15 minutes will find a game. As you climb higher in the ranks there will be fewer players at your level - please be aware that queue times and matchmaking will become longer.
The winner is decided by an automated battling algorithm that determines the winner based on a set of rules that consider the stats and abilities of both the Character Cards and Artifact Cards. The player who has his cards HP run to 0 loses. The player who still has cards with HP above 0 wins.
There are a number of turns that happen in the entirety of the battle. Every character card will use an action/ability every turn. The position of a character card is determined by it's SPD stats.
Abilities affect the order as well as the actions that occur in-game.
Damage is calculated by PWR - DEF/3 based on stats. For example, if a unit with 60 PWR hits a unit with 30 DEF, the damage will be 60 - (30/3) = 50.
Time taken for next action on a unit is 100 - SPD. For example, after a unit with 60 SPD takes a turn, it goes back into the queue with 100 - 60 = 40.
Fatigue sets in from Turn 20 at 43 damage, and fatigue damage grows exponentially for every turn taken after.
At the end of every battle you can see the rewards you have gained as well as the statistics of the battle. You can also review the battle in the LOGS section of the game.