Artifacts

Equipping with artifacts that synergize well with your units can give you an upper edge over your opponents! See Crafting on how to gain materials to craft artifacts.

Artifact Name
Symbol
Tier
Artifact Description

Chainmail

C

Your units gain +3% DEF and +3% HP.

Skullpiercer

C

Your units deal +5% DMG.

Gathering Power

C

Your units gain a +10 SPD and +10 PWR buff for 3 turns when they kill units.

Shuriken

B

Your units gain the skill Crit, if they already have Crit, +10% of their critical proc rate.

Overly Large Shield

B

On game start, give the slowest ally a Status Immune buff for 2 turns.

Combustion Drill

B

On attack, remove all Burn from the enemy with the most turns of Burn, and deal 20 * X where X is the number of turns of Burn removed.

Serrated Pith

A

At end of turn, enemies take 1% of their total max HP as damage for each turn of Poison they have.

Shattered Heart

A

After attacking, if any enemy has 4 or more turns of Frost and is not immune, remove 3 turns of Frost and add 1 turn of Stun.

Venomblade

S

Deal 3% of enemy's total HP as DMG to Poisoned units. Your units have 30% chance to inflict Poison for 2 turns on targeted unit, if target unit is already Poisoned, add 1 turn instead.

Crystal Scepter

S

Ignore 65% of Frosted units' armor. Your units have 30% chance to inflict Frost for 2 turns on targeted unit, If target unit is already Frosted, add 1 turn instead.

Hell Ring

S

Deal +30% DMG to Burned units. Your units have 50% chance to inflict Burn on targeted unit and 50% chance to inflict Burn on itself.

Penance Brand

S

When any unit is healed, add 1 turn of Burn, Poison and Heal Reduction.

Enchantment Eater

S

At start of turn, your units have 25% chance to remove 2 turns of a buff on a random enemy unit. If the unit has tokens, remove 1 turn of token counter.

Magical Potion

S

At start of turn, your units have 35% chance to remove all debuffs on itself.

Ironclad Plate

S

Your units each gain +10% DEF per different unique archetype across your team.

Spirit Lantern

SS

If you have exactly: 1 Spirit Unit: It gains the ability Effigy. 2 Spirit Units: They gain the ability Persist. 3 Spirit Units: They gain the ability Sleepless.

Overlife Ender

SSS

+10% DMG when your units attack targeted units with higher HP than them.

Deflector Armor

SSS

When enemies attack, they have a 20% chance to have 50% of the damage they would have dealt redirected to themselves as true damage.

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