# Artifacts

Equipping with artifacts that synergize well with your units can give you an upper edge over your opponents! See [crafting](https://rng-1.gitbook.io/sekaiglory/sekai-glory-gameplay/crafting "mention") on how to gain materials to craft artifacts.

<table><thead><tr><th width="161">Artifact Name</th><th width="88">Symbol</th><th width="61">Tier</th><th>Artifact Description</th></tr></thead><tbody><tr><td>Chainmail</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F51f4iImBp7BgYaUHIhyw%2FC%20Chainmail.png?alt=media&#x26;token=d3c4a1ad-9a1a-42a5-856d-ef98fecab4d0" alt="" data-size="original"></td><td>C</td><td>Your units gain <mark style="color:green;">+3%</mark> DEF and <mark style="color:green;">+3%</mark> HP.</td></tr><tr><td>Skullpiercer</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2F8tmqH3u6Zrggvv3bWX6B%2FC%20Skullpiercer.png?alt=media&#x26;token=b313ebb4-68d9-4813-877f-9a34452c1daf" alt=""></td><td>C</td><td>Your units deal <mark style="color:green;">+5%</mark> DMG.</td></tr><tr><td>Gathering Power</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FWSV6cSBXDpehU0dMHC9S%2FC%20Gathering%20Power.png?alt=media&#x26;token=5464be13-f682-4b2f-bd87-ff30da9b5d2e" alt=""></td><td>C</td><td>Your units gain a <mark style="color:green;">+10</mark> SPD and <mark style="color:green;">+10</mark> PWR buff for 3 turns when they kill units.</td></tr><tr><td>Shuriken</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FG2M2VFD822Ld3ieqZsrf%2FB%20Shuriken.png?alt=media&#x26;token=480d85e4-0cfb-4dfb-a67f-fef057bc8e5c" alt=""></td><td>B</td><td>Your units gain the skill <a data-footnote-ref href="#user-content-fn-1">Crit</a>, if they already have <a data-footnote-ref href="#user-content-fn-1">Crit</a>, <mark style="color:green;">+10%</mark> of their critical proc rate.</td></tr><tr><td>Overly Large Shield</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Flv0ka7fhzUSbgqw8wdQC%2FB%20Overly%20Large%20Shield.png?alt=media&#x26;token=081b572e-c438-43a6-9284-ab51fe902afa" alt=""></td><td>B</td><td>On game start, give the slowest ally a <a data-footnote-ref href="#user-content-fn-2">Status Immune</a> buff for 2 turns.</td></tr><tr><td>Combustion Drill</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FKUNhqmrsMqvlukfQUTGG%2FB%20CombustionDrill.png?alt=media&#x26;token=7659def9-15c2-4f13-a5de-46c3539ed823" alt=""></td><td>B</td><td>On attack, remove all <a data-footnote-ref href="#user-content-fn-3">Burn</a> from the enemy with the most turns of <a data-footnote-ref href="#user-content-fn-3">Burn</a>, and deal 20 * X where X is the number of turns of <a data-footnote-ref href="#user-content-fn-3">Burn</a> removed.</td></tr><tr><td>Serrated Pith</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fu0nqhHlEyQsgxSLm0rF9%2FA%20SerratedPith.png?alt=media&#x26;token=4f6e3ae0-0c12-44bf-a904-7df31a28315f" alt=""></td><td>A</td><td>At end of turn, enemies take 1% of their total max HP as damage for each turn of <a data-footnote-ref href="#user-content-fn-4">Poison</a> they have.</td></tr><tr><td>Shattered Heart</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FdY4RBFinYaDYjTU6GJFK%2FA%20Shattered%20heart.png?alt=media&#x26;token=e49fd557-e487-4e35-8480-871f8725684b" alt=""></td><td>A</td><td>After attacking, if any enemy has 4 or more turns of <a data-footnote-ref href="#user-content-fn-5">Frost</a> and is not immune, remove 3 turns of <a data-footnote-ref href="#user-content-fn-5">Frost</a> and add 1 turn of <a data-footnote-ref href="#user-content-fn-6">Stun</a>.</td></tr><tr><td>Venomblade</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2Fnod43dHtiq5zfvWlkvnR%2FS%20Venomblade.png?alt=media&#x26;token=94ebbbf2-e894-4fc1-a10b-b8a69f73722b" alt=""></td><td>S</td><td>Deal 3% of enemy's total HP as DMG to <a data-footnote-ref href="#user-content-fn-4">Poisoned</a> units. Your units have 30% chance to inflict <a data-footnote-ref href="#user-content-fn-4">Poison</a> for 2 turns on targeted unit, if target unit is already <a data-footnote-ref href="#user-content-fn-4">Poisoned</a>, add 1 turn instead.</td></tr><tr><td>Crystal Scepter</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FshCSIKm5VrD0sAcpjmgw%2FS%20Crystal%20Scepter.png?alt=media&#x26;token=ecae05fb-cd47-485e-91e3-823fceab6029" alt=""></td><td>S</td><td>Ignore 65% of <a data-footnote-ref href="#user-content-fn-5">Frosted</a> units' armor. Your units have 30% chance to inflict <a data-footnote-ref href="#user-content-fn-5">Frost</a> for 2 turns on targeted unit, If target unit is already <a data-footnote-ref href="#user-content-fn-5">Frosted</a>, add 1 turn instead.</td></tr><tr><td>Hell Ring</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FRWJeOLdW76S1BewqHdFM%2FS%20Hell%20Ring.png?alt=media&#x26;token=da309aa6-c986-47df-b293-0eaf1a8dc2f8" alt=""></td><td>S</td><td>Deal <mark style="color:green;">+30%</mark> DMG to <a data-footnote-ref href="#user-content-fn-3">Burned</a> units. Your units have 50% chance to inflict <a data-footnote-ref href="#user-content-fn-3">Burn</a> on targeted unit and 50% chance to inflict <a data-footnote-ref href="#user-content-fn-3">Burn</a> on itself. </td></tr><tr><td>Penance Brand</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FQt9QfKUhsA4mcakdsaBQ%2FS%20Penance%20Brand.png?alt=media&#x26;token=2b5242a6-d6ee-4c3f-8698-d1399c80d284" alt=""></td><td>S</td><td>When any unit is healed, add 1 turn of <a data-footnote-ref href="#user-content-fn-3">Burn</a>, <a data-footnote-ref href="#user-content-fn-4">Poison</a> and <a data-footnote-ref href="#user-content-fn-7">Heal Reduction</a>.</td></tr><tr><td>Enchantment Eater</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FfDhnaTnGhoi6A2X3J8fW%2FS%20Enchantment%20Eater.jpg?alt=media&#x26;token=f90629aa-2cc6-4905-b385-50be7b567889" alt=""></td><td>S</td><td>At start of turn, your units have 25% chance to remove 2 turns of a buff on a random enemy unit. If the unit has tokens, remove 1 turn of token counter.</td></tr><tr><td>Magical Potion</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FojBVVHEnAALnfGEYQHY2%2FMagic%20potion%20(1).png?alt=media&#x26;token=1dce0606-5c82-478c-a6ff-7c7c189db546" alt=""></td><td>S</td><td>At start of turn, your units have 35% chance to remove all debuffs on itself.</td></tr><tr><td>Ironclad Plate</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FsENHFWOvvCaabVi16RXK%2FIronclad%20Plate.png?alt=media&#x26;token=75109ca7-ea2a-45e4-ab87-f98a37dd8a61" alt=""></td><td>S</td><td>Your units each gain <mark style="color:green;">+10%</mark> DEF per different unique archetype across your team.</td></tr><tr><td>Spirit Lantern</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FRqpiDTrZazBbWS5VORG8%2FSS%20Spirit%20Lantern.png?alt=media&#x26;token=c8024ed7-1e0e-4984-93db-a5f3f7055cae" alt=""></td><td>SS</td><td>If you have exactly:<br>1 Spirit Unit: It gains the ability <a data-footnote-ref href="#user-content-fn-8">Effigy</a>.<br>2 Spirit Units: They gain the ability <a data-footnote-ref href="#user-content-fn-9">Persist</a>.<br>3 Spirit Units: They gain the ability <a data-footnote-ref href="#user-content-fn-10">Sleepless</a>.</td></tr><tr><td>Overlife Ender</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FyRhvBcr6EmbFTxeCVwMk%2FSSS%20Overlife%20Ender.png?alt=media&#x26;token=0a90285f-1e87-49ac-ab48-47c026592a2f" alt=""></td><td>SSS</td><td><mark style="color:green;">+10%</mark> DMG when your units attack targeted units with higher HP than them.</td></tr><tr><td>Deflector Armor</td><td><img src="https://278422736-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOP0aTEBFkSGMtOnLo6LD%2Fuploads%2FQqVynuVY21zKg6RroB9k%2FDeflector%20Armor.png?alt=media&#x26;token=ef2bfd75-692c-4ebe-b23c-76ee3acfd455" alt=""></td><td>SSS</td><td>When enemies attack, they have a 20% chance to have 50% of the damage they would have dealt redirected to themselves as true damage.</td></tr></tbody></table>

[^1]: Deal <mark style="color:green;">+60%</mark> DMG.

[^2]: Immuned units will not receive new debuffs or negative status effects.

[^3]: At end of their turn, burned units take 15-35 DMG. Burns have a 40% chance to spread to other ally units each turn.

[^4]: At end of their turn, poisoned units lose 15% of their current health.

[^5]: Frosted reduces a unit's PWR, DEF, and SPD by 20%.

[^6]: Stun prevents the unit from taking any action.

[^7]: Heal Reduction decreases heals received by affected units by 70%.

[^8]: On death, create an Effigy with ability Sleepless. Gain 40 \* X HP, 10 \* X DEF, and 0 SPD, where X is the number of Spirits on it.

[^9]: Add an additional turn of an existing debuff on a random enemy unit. If a turn of debuff is not added, gain 1 Spirit instead.

[^10]: Remove a Spirit instead of taking Fatigue\[^11] damage.
