Artifacts
Equipping with artifacts that synergize well with your units can give you an upper edge over your opponents! See Crafting on how to gain materials to craft artifacts.
Chainmail

C
Your units gain +3% DEF and +3% HP.
Skullpiercer

C
Your units deal +5% DMG.
Gathering Power

C
Your units gain a +10 SPD and +10 PWR buff for 3 turns when they kill units.
Shuriken

B
Your units gain the skill Crit, if they already have Crit, +10% of their critical proc rate.
Overly Large Shield

B
On game start, give the slowest ally a Status Immune buff for 2 turns.
Combustion Drill

B
On attack, remove all Burn from the enemy with the most turns of Burn, and deal 20 * X where X is the number of turns of Burn removed.
Serrated Pith

A
At end of turn, enemies take 1% of their total max HP as damage for each turn of Poison they have.
Shattered Heart

A
After attacking, if any enemy has 4 or more turns of Frost and is not immune, remove 3 turns of Frost and add 1 turn of Stun.
Venomblade

S
Deal 3% of enemy's total HP as DMG to Poisoned units. Your units have 30% chance to inflict Poison for 2 turns on targeted unit, if target unit is already Poisoned, add 1 turn instead.
Crystal Scepter

S
Ignore 65% of Frosted units' armor. Your units have 30% chance to inflict Frost for 2 turns on targeted unit, If target unit is already Frosted, add 1 turn instead.
Hell Ring

S
Deal +30% DMG to Burned units. Your units have 50% chance to inflict Burn on targeted unit and 50% chance to inflict Burn on itself.
Penance Brand

S
When any unit is healed, add 1 turn of Burn, Poison and Heal Reduction.
Enchantment Eater

S
At start of turn, your units have 25% chance to remove 2 turns of a buff on a random enemy unit. If the unit has tokens, remove 1 turn of token counter.
Magical Potion

S
At start of turn, your units have 35% chance to remove all debuffs on itself.
Ironclad Plate

S
Your units each gain +10% DEF per different unique archetype across your team.
Spirit Lantern

SS
If you have exactly: 1 Spirit Unit: It gains the ability Effigy. 2 Spirit Units: They gain the ability Persist. 3 Spirit Units: They gain the ability Sleepless.
Overlife Ender

SSS
+10% DMG when your units attack targeted units with higher HP than them.
Deflector Armor

SSS
When enemies attack, they have a 20% chance to have 50% of the damage they would have dealt redirected to themselves as true damage.
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